安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 7
 7								 
					 
													




 举报此帖
 举报此帖


like with a siren thing
Levels: Shivering, Frostnip, Frostbite
1) Less move resist, extra damage when pushed, able to move less spaces
2) Random chance each turn to make them shiver, making them pass their turn.
3) At max level, there is a chance to freeze, stunning them (but giving higher prot since they're in a block of ice)
4) Less Dodge, Max HP, and Speed (10% / 20% / 40%)
5) You are tinted blue (or just have some sort of inicator above your head, like CC).
6) Frostbite itself is a disease. However enemies may still have slowing effects
Maybe when they die with Frostbite, they turn into a Ice Thrall, which joins the enemy team if there's room.
I mean, frostbite is serious.
This is a good point, I wouldn't wanna see the heat meter turned into just a level of how likely it is to contract a disease, because heroes like the plague doctor, or graverobber would enable you to ignore a central mechanic of the entire dungeon.
Make Frostbite separate is my suggestion.
Make it turn dire for you if someone contracts it, and let the player prepare accordingly with the right heroes, but don't substitue the heat meter mechanic for it.
Frostbite if anything could be a disease that is tied to heat, and the torch level can be tied to heat. As we currently know, if the torch is out, it will be cold, if it is radiant, than it is flaming to the point of it being 'a blazing star'. Frostbite would likely have a chance occuring in Shadowy, Dark, and Pitch Black light levels, the lowest light levels... and thus the lowest heat levels.
Frostbite, if realistically implemented as a disease, would have multiple effects - decrease all resistances a small amount, decrease SPD, Dodge, ACC, a moderate amount, decrease PROT a large amount. This would make it very severe a disease though... but... if we want to be both realistic and balanced, Frostbite could not focus on resistances and only the others.
If anything, there is no way to implement a heat meter on its own seperate means that would be properly functional... which is why I'm using torch levels... as torch levels would actually effect warmth. Also, torch is refilled to full while camping, it makes sense a campfire would combat the cold that causes Frostbite. With a method for warmth already existing in game, we should use it.