Team Fortress 2

Team Fortress 2

Rusty minigun
DJ lil Brimstone 2017 年 7 月 18 日 上午 9:47
Further discussion on stats
I really like the overheating idea, but it needs some buffs as well.
< >
正在显示第 1 - 15 条,共 55 条留言
Ryptun  [开发者] 2017 年 7 月 18 日 上午 10:21 
It's hard to tell which buffs would be good without testing it ¯\_(ツ)_/¯
❄FrostyFeechs❄ 2017 年 7 月 18 日 上午 10:29 
it needs more buffs or a more exact number of accuracy. the tomislav has +20% accuracy so more buffs would be nice
LumberJackRequiem 2017 年 7 月 18 日 下午 1:48 
What if it shoots fasters?
DJ lil Brimstone 2017 年 7 月 18 日 下午 2:21 
引用自 The Heavy Buddy
What if it shoots fasters?
Sounds pretty good. Is there a mini gun that does that right now?
❄FrostyFeechs❄ 2017 年 7 月 18 日 下午 3:37 
引用自 Not Donald
引用自 The Heavy Buddy
What if it shoots fasters?
Sounds pretty good. Is there a mini gun that does that right now?

no none of the miniguns have faster fire rate
LumberJackRequiem 2017 年 7 月 18 日 下午 4:19 
引用自 ♊Falcor♊
引用自 Not Donald
Sounds pretty good. Is there a mini gun that does that right now?

no none of the miniguns have faster fire rate
But there's a problem: Just faster firing speed won't worth losing acuraccy when the minigun starts overheating. So, we could make like: Less loss of wlaking speed while spinning the minigun (because of it's size).
TR1PS 2017 年 7 月 18 日 下午 4:31 
Maybe damage significantly increases, firing speed increases, and accuracy decreases as the gun overheats, but if it overheats too much it deals burn damage to the user while continously spun up.
LumberJackRequiem 2017 年 7 月 18 日 下午 4:38 
Seems good. But the damage should be high on a point that from dispensers won't help him, because if it's little burn damage an engie could simply build a dispenser and he gets no problem.
LumberJackRequiem 2017 年 7 月 18 日 下午 4:39 
Oh of course no random crits.
LumberJackRequiem 2017 年 7 月 18 日 下午 4:41 
But the Heavy would just stop shooting and jsut spin the minigun, so like: When the minigun is spinning the overheat gets off slower tahn not equiping it.
Soup 2017 年 7 月 19 日 上午 11:02 
STATS:
40%+ more movement when spun up
5%- less damage vs players
20+ more health on wearer
medium holster speed
LumberJackRequiem 2017 年 7 月 19 日 下午 1:25 
too op. the less damage is too low and the higher health makes him more tank-ier

DJ lil Brimstone 2017 年 7 月 19 日 下午 2:13 
引用自 The Heavy Buddy
too op. the less damage is too low and the higher health makes him more tank-ier
I agree. Maybe if Pass the Whiskey's stats were nerfed quite a bit they could work but I still like the overheating but the gun shoots faster idea. Could use one more buff though.
Overheats after five seconds of being spun up
Minigun does 25% more damage and fires 25% faster when overheating
Minigun is 25% less accurate when overheating
LumberJackRequiem 2017 年 7 月 19 日 下午 3:25 
Overheats after five seconds of being spun up
Minigun does 25% more damage and fires 25% faster when overheating
Minigun is 25% less accurate when overheating
JUst one thing: WHY WOULD A WEAPON OVERHEAT WHEN IT'S NOT EVEN SHOOTING?
Just do like this: The weapon starts to oveheat by shooting for 7 seconds non stop. While the minigun spinning, it cools down slower.
< >
正在显示第 1 - 15 条,共 55 条留言
每页显示数: 1530 50