Tabletop Simulator

Tabletop Simulator

Card Naming Tool
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Hiram Abiff  [开发者] 2019 年 10 月 13 日 上午 5:13
- Suggestions
If you have suggestions for this mod, this is the place to share your ideas. I cannot guarantee that suggested ideas or features will be implemented, but I can say that everything will be thoroughly considered. I highly appreciate your feedback.

Just a heads up, these are features which are currently being worked on or are actively being considered for integration.
- A complete overhaul of the mod, which will feature a new user interface.
- A save feature, which can instantly input information from previously created decks.
- An option to use data that already exists on the deck or cards.
- Create a numbering system for cards.
最后由 Hiram Abiff 编辑于; 2022 年 8 月 30 日 上午 6:33
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Tilleen 2021 年 10 月 6 日 上午 12:34 
A suggestion I would have is to have some way of numbering the cards, automatically or manually and also the ability to add tags to the cards.

There is no real card number field, so I was thinking of adding it to any of the "Name", "Description" or "GM" fields. It would need to be something like "<DeckID>-<Type>-<SubType>-<Number>" and variations on that, ie you could turn off and on the individual fields.
最后由 Tilleen 编辑于; 2021 年 10 月 6 日 下午 2:49
Tilleen 2021 年 10 月 6 日 下午 2:51 
Actually changing the script so that I can Tags was quite easy. Although I think having a separate data structure for the different things (Name, Description, Tags...) will get difficult to manage and keep them aligned.
Hiram Abiff  [开发者] 2021 年 10 月 6 日 下午 4:54 
引用自 Tilleen
A suggestion I would have is to have some way of numbering the cards, automatically or manually and also the ability to add tags to the cards.

There is no real card number field, so I was thinking of adding it to any of the "Name", "Description" or "GM" fields. It would need to be something like "<DeckID>-<Type>-<SubType>-<Number>" and variations on that, ie you could turn off and on the individual fields.

引用自 Tilleen
Actually changing the script so that I can Tags was quite easy. Although I think having a separate data structure for the different things (Name, Description, Tags...) will get difficult to manage and keep them aligned.

Hello Tileen,

Options for custom or default naming conventions and applying custom tags are both good suggestions, these advanced features will be included with the next update which will also feature the new UI.

Both of these features were considered to be included in the last update, but there was a lot of stuff changed in that version, so I figured they could be added in a future update when I could rethink how people would use this mod/script.

Since then, I started working on a UI that will make it easier to manage large amounts of data, and the script itself will be reserved for running the mod on the back end. People also wouldn't be required to use the scripting window or an external editor.

As of recent, I've been working on a project for Halloween that should be complete and uploaded to the workshop here soon, so please hang in there and I will update this mod asap.

Thank you for taking the time to share your thoughts and I'm happy you've found the mod useful. If you have any other suggestions or concerns, please let know.

~ Hiram
Tilleen 2021 年 10 月 6 日 下午 8:27 
Another option would be to add descriptions, or tags or anything else really to cards that have already been named. So the Name would be a key into the data that is being updated on the card. With the tags I think it would need 2 options, one to add the listed tags, and one to completely replace the tags.

One thing I have with the cards that I am using from B5CCG, they are so big (for some reason) that they hide parts of your current interface.
Hiram Abiff  [开发者] 2022 年 8 月 30 日 上午 6:28 
引用自 Stexe
It would also be good if you added the ability to put tags on the cards too.

Maybe also adding a script to each individual card would be useful. Anything else that an individual card loses when it becomes put in a bag and/or things you would apply to a bag but want to each individual object within it.

This suggestion has been moved/referenced from the bugs thread and has been acknowledged for a future update; noted at the top of this thread.
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