Stellaris

Stellaris

Expanded Stellaris Ascension Perks
Private Feelings  [开发者] 2020 年 1 月 23 日 上午 11:48
Compatibility Requests
I am generally quite busy these days and have limited capability to process compatibility requests with other mods. However, there is a risk that they simply sink through the conversations and might get lost, so I have created this thread for people to report them, where they can be easily recorded.

(I am rather unlikely to put much effort in here. The best way to get a compatibility request fixed is to either do it yourself or if several different people make the same request for a popular mod)
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正在显示第 1 - 15 条,共 39 条留言
Aus1rathia 2020 年 2 月 5 日 上午 5:04 
I'd like to remind about making Behemoths of War universal.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1067631798/1457328927847710008/#c2666626567704802521

or adding support for RS at least.

Actually quit easy by editing
1067631798\events\esap_events_ethics.txt

like this

#Militarist 1, adds modifier to larger ships
ship_event = {
id = esap_ethics.3
hide_window = yes
is_triggered_only = yes

trigger = {
owner = {
has_ascension_perk = ap_esap_militarist_1
}
Or = {
is_ship_size = battleship
is_ship_size = titan

# built-in support for RS
is_ship_size = rs_battlecruiser
is_ship_size = rs_ea_cruiser
is_ship_size = rs_support_cruiser
is_ship_size = rs_dreadnought
is_ship_size = rs_heavy_dreadnought_type_a
is_ship_size = rs_heavy_dreadnought_type_b
is_ship_size = rs_heavy_dreadnought_type_c
is_ship_size = rs_heavy_dreadnought_type_d
is_ship_size = rs_heavy_dreadnought_type_e
is_ship_size = rs_heavy_dreadnought_type_f
is_ship_size = rs_heavy_dreadnought_type_g
is_ship_size = rs_heavy_dreadnought_type_h
}
}

Quin_D 2020 年 4 月 20 日 下午 4:37 
im not sure if they mess with the same files, so if they even need a compatibility check, but i feel like this would pair well with the plentiful traditions mod
Private Feelings  [开发者] 2020 年 4 月 21 日 上午 2:37 
Tradition mods are by nature not compatible. However I have made such a patch, see the description of this mod.
is mud wet dirt 2020 年 4 月 25 日 下午 6:16 
Love this mod! Is a patch for the utopian dream possible?
Private Feelings  [开发者] 2020 年 4 月 26 日 上午 3:18 
What would such a patch require?
is mud wet dirt 2020 年 4 月 29 日 上午 4:30 
According to the workshop pages, they both overwrite these files:

common/ascension_perks/00_ascension_perks.txt
common/megastructures/06_matter_decompressor.txt

The mod is named:

The utopian dream 2.6

Thanks!
最后由 is mud wet dirt 编辑于; 2020 年 4 月 29 日 上午 4:31
Fr1edi 2020 年 5 月 12 日 下午 6:55 
Compatibility with Advanced Ascension?
Ragnarok 2020 年 7 月 31 日 下午 2:14 
Behemoths of War - make compatible with the Attack Moons and Behemoth Planetcraft from Gigastructures?
Private Feelings  [开发者] 2020 年 8 月 3 日 上午 3:54 
Can you give more details on why compatibility is required and what would need changing?
Ragnarok 2020 年 8 月 19 日 下午 6:36 
引用自 Girion
Can you give more details on why compatibility is required and what would need changing?

Behemoths of War is already compatible with NSC's large ship classes IIRC. SImply expand the coverage so that the Attack Moons, Planetcraft, and Systemcraft ships so that the bonuses apply to them as well.
Ragnarok 2020 年 9 月 29 日 下午 5:26 
Would also appreciate compatibility with mods that add arcology project to gestalts
保罗.穆阿迪步.厄崔迪 2020 年 10 月 19 日 上午 7:08 
Compatibility with Advanced Ascension indeed
Stupid Waldo 2020 年 11 月 11 日 下午 1:56 
There seems to be some sort of issue between this (or possibly your traditions mod, but this seems more likely) and Guilli's Planet Modifiers. I'm not exactly sure where the issue is, but the results are that if guilli is first in the load order, the game crashes. If this mod is first, it runs, but the AI will never expand beyond their starting system (tested out to around year 2350).
Ragnarok 2020 年 11 月 11 日 下午 6:55 
I run all three - it isn't happening with me, so you might have some hanging-around bug...do you run Irony Mod Manager?
Stupid Waldo 2020 年 11 月 12 日 上午 8:22 
I do run Irony. Can't get the game to run with mods without using it to merge them. I went through my list and found that the issue only happens when both guillis planet mods and this mod are enabled. With either one disabled I have no problems.
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