安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








- Added a delay between the weather incidents and the actual effects it has on pawns. (Delay is about a day)
- Lazy-patched a bug where Chemical Buildup wouldn't clear out once a pawn felt the effects of the weather. Will fix more in-depth later.
- Reworked effect giver to make it possible for pawns to not always get an addiction whenever there is an event; it's now based on Toxic Sensitivity as a base for the severity of the chemical buildup!
=> This means that mods that affect toxic sensitivity can either increase or mitigate the event's effects!
- Rebalanced some of the effect givers to make it a little more player-friendly but still exciting
- A bunch of bug fixes