Garry's Mod

Garry's Mod

PAC3
Hedge 2019 年 6 月 2 日 下午 5:57
"Bone merge true" issue
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1759571820
Every time I select "bone merge true", the had glitch out and create these two big lines that go the sky. Could use some help fixing this, as I am new to this program.
最后由 Hedge 编辑于; 2019 年 6 月 2 日 下午 6:00
< >
正在显示第 1 - 4 条,共 4 条留言
Maxwell 2019 年 6 月 3 日 上午 4:23 
I would recommend trying a different player model,
this usually happens when the model connects with the player model but the bones it tries to connect to is missing
Luta 2019 年 6 月 3 日 上午 4:27 
Some Models are bugged because they are mostly not a Playermodel.

Nut nice Sonic idea
最后由 Luta 编辑于; 2019 年 6 月 3 日 上午 4:28
Videogames 2019 年 6 月 4 日 上午 8:11 
Playermodels should work with playermodels except when they are 'cinematic' models.

1. Try changing your base playermodel between Barney Metrocop and MetrocopFem and see if any of those change it.

2. Add an 'Entity' part to edit your player and set your LOD override to 0. You may also need to do this on the merged model as sometimes bones become corrupted by poor LOD compiling.
Hedge 2019 年 6 月 6 日 下午 4:25 
引用自 Videogames
Playermodels should work with playermodels except when they are 'cinematic' models.

1. Try changing your base playermodel between Barney Metrocop and MetrocopFem and see if any of those change it.

2. Add an 'Entity' part to edit your player and set your LOD override to 0. You may also need to do this on the merged model as sometimes bones become corrupted by poor LOD compiling.




That fixed it, thanks for the help!
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50