Garry's Mod

Garry's Mod

Nodegraph Editor
Cold'est 2016 年 7 月 19 日 上午 3:49
Work tool!
0. Choose map.
1. Open console.
2. Nav_generate. Wait.
3. Nav_save.
4. Use notegraph tool.
5. Save.
6. Re-name Txt/Ain.
7. File in maps/graphs/
8. Enjoy! Its Work.
最后由 Cold'est 编辑于; 2016 年 7 月 19 日 上午 3:51
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Kerouha 2016 年 8 月 16 日 上午 10:11 
No its not.

Nav creation/editing is not necessary – GMod npc's rely on Nodegraph and will work even if the map has no navmesh.

In my case, for this to work, I had to remove the .AIN file which was embedded into .BSP.
...and prevent nodegraph rebuilding (ai_norebuildgraph 1).
Zabolotniy 2016 年 8 月 29 日 上午 6:30 
引用自 Kerouha
No its not.

Nav creation/editing is not necessary – GMod npc's rely on Nodegraph and will work even if the map has no navmesh.

In my case, for this to work, I had to remove the .AIN file which was embedded into .BSP.
...and prevent nodegraph rebuilding (ai_norebuildgraph 1).

Как ты удалил AIN файл встроенный в BSP?
最后由 Zabolotniy 编辑于; 2016 年 8 月 29 日 上午 6:32
Look 2016 年 11 月 29 日 上午 5:51 
Dude, do you even test it before post it? even ai_norebuildgraph 1 they are still same thing with no nodes at all
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