Team Fortress 2

Team Fortress 2

The Marshal's Law
Pishtilica.mp3 2015 年 8 月 6 日 上午 5:38
Stats?
Has only 4 bullets
Shots 2 bullets at once
25% bonus damage to spies
35% slower firing speed
10% more accurate
15% more damage when healed by YOUR dispenser
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正在显示第 1 - 15 条,共 33 条留言
NinthBurn 2015 年 8 月 7 日 下午 9:53 
Has 8 shells
+25% damage
-10% damage agaisn't spies
-35% less accurate
Random mini-crits
Last shell is critical.
Eugern 2015 年 8 月 9 日 上午 4:08 
Uses 1 Big Shell
The More damaged ur sentry the more damage u deal
-40 Clip Size
No Random Crits:steamsalty:
Random Techpriest 2015 年 8 月 9 日 下午 4:02 
+33% clip size
+50% metal capacity
-20% firing speed
UnMaraud 2015 年 8 月 10 日 上午 5:36 
Pros:
+25% dmg
+25% reloading speed
Cons:
Only one shot per clip
-35% less acurate
Deadprofile 2015 年 8 月 10 日 上午 9:59 
Short, balanced, and interesting stats:

Pros:
+30% Fire rate
+15% Accurate

Cons:
-34% Clip Size (4 shots)
-15% Damage
最后由 Deadprofile 编辑于; 2015 年 8 月 10 日 上午 10:00
Aqueous Glow X~X 2015 年 8 月 10 日 下午 2:45 
Pros:
+20% Damage
+20% reload speed
Minicrits on headshot

Cons:
Only 1 pellet
-66% Clip Size (2 shots)
-15% Slower Firing Speed.
ivana jerkmenov 2015 年 8 月 11 日 上午 5:56 
+34% Clip size (8 shells)
+100% damage vs. buildings (Sappers)
-30% firing speed
No random critical hits
No ammo from dispensers (does not apply to secondary)

Feel free to criticize my stats.
Sgt. Eclair 2015 年 8 月 11 日 上午 6:52 
Im not trying to be annoying but.... shotguns vs. sappers?
Here are mine..
-2 Shells in clip
+Altfire to use a double-barrel shot that does 75% more damage and 100% more pellets, but takes a full second to recover from recoil and pump the slide
-15% damage against other engineers
-20% reload speed
+When in the presence of friendly (but not yours) buildings, they are repaired 40% faster by their builder.
The strategy here is to be a sort of "strategic turtle" engi. You don't go out on the field that much, but you can take care of those pesky spies up close. It encourages you to help other engis recover from strong attacks.
ivana jerkmenov 2015 年 8 月 11 日 上午 11:51 
引用自 LordTacoOfTheUzis
Im not trying to be annoying but.... shotguns vs. sappers?
Here are mine..
-2 Shells in clip
+Altfire to use a double-barrel shot that does 75% more damage and 100% more pellets, but takes a full second to recover from recoil and pump the slide
-15% damage against other engineers
-20% reload speed
+When in the presence of friendly (but not yours) buildings, they are repaired 40% faster by their builder.
The strategy here is to be a sort of "strategic turtle" engi. You don't go out on the field that much, but you can take care of those pesky spies up close. It encourages you to help other engis recover from strong attacks.
I like the idea with the sappers. You can destroy them with 2-3 shots from midrange. This weapon gives the engineer less offense with the slower firerate but more utility. The "no ammo from dispensers" atribute allows you to not spam the shots on your buildings and the 8 shells allow you to destroy 3-4 sappers when the shots are distributed.
Sgt. Eclair 2015 年 8 月 11 日 上午 11:57 
I was not liking the shotgun destroying sappers, but I see your logic now. However, I wanted a SMALLER clip, otherwise we'd have EngiTanks everywhere. Four Double-Barrel shots in the mag would be a little OP. However, I think 2-3 shots midrange could be fair, or one double barrel shot. Or the double barrel shot could lauch a rescue ranger bolt or heavy slug or something?
Sgt. Eclair 2015 年 8 月 11 日 上午 11:59 
)

引用自 KFC´s Gravy.
+34% Clip size (8 shells)
+100% damage vs. buildings (Sappers)
-30% firing speed
No random critical hits
No ammo from dispensers (does not apply to secondary)

Feel free to criticize my stats.
Maybe no ammo from dispensers could be changed to 70% less? Also, how 'bout no critz on alt-fire. Instead of reg. fire
ivana jerkmenov 2015 年 8 月 11 日 下午 12:08 
引用自 LordTacoOfTheUzis
I was not liking the shotgun destroying sappers, but I see your logic now. However, I wanted a SMALLER clip, otherwise we'd have EngiTanks everywhere. Four Double-Barrel shots in the mag would be a little OP. However, I think 2-3 shots midrange could be fair, or one double barrel shot. Or the double barrel shot could lauch a rescue ranger bolt or heavy slug or something?
Here´s the funny thing: The model does not have 2 barrels. The lower barrel infact is the ammotube in which the shotgun shells are loaded. The ammotube on the stock shotgun is shorter than the ammotube on this model, meaning that this shotgun/Henryrifle-hybrid has a bigger capacity. But hey, maybe the Engineer is to lazy to fully load the gun only loadong in 4 shells.
Sgt. Eclair 2015 年 8 月 11 日 下午 3:46 
引用自 KFC´s Gravy.
引用自 LordTacoOfTheUzis
I was not liking the shotgun destroying sappers, but I see your logic now. However, I wanted a SMALLER clip, otherwise we'd have EngiTanks everywhere. Four Double-Barrel shots in the mag would be a little OP. However, I think 2-3 shots midrange could be fair, or one double barrel shot. Or the double barrel shot could lauch a rescue ranger bolt or heavy slug or something?
Here´s the funny thing: The model does not have 2 barrels. The lower barrel infact is the ammotube in which the shotgun shells are loaded. The ammotube on the stock shotgun is shorter than the ammotube on this model, meaning that this shotgun/Henryrifle-hybrid has a bigger capacity. But hey, maybe the Engineer is to lazy to fully load the gun only loadong in 4 shells.
Hmm. You may be right, but who says this is realistic? Just look at the Panic Attack. Just open the second one up. Also, this would result in a smaller ammo capacity.
ivana jerkmenov 2015 年 8 月 12 日 上午 3:48 
引用自 LordTacoOfTheUzis
引用自 KFC´s Gravy.
Here´s the funny thing: The model does not have 2 barrels. The lower barrel infact is the ammotube in which the shotgun shells are loaded. The ammotube on the stock shotgun is shorter than the ammotube on this model, meaning that this shotgun/Henryrifle-hybrid has a bigger capacity. But hey, maybe the Engineer is to lazy to fully load the gun only loadong in 4 shells.
Hmm. You may be right, but who says this is realistic? Just look at the Panic Attack. Just open the second one up. Also, this would result in a smaller ammo capacity.
Yeah, but people with slight OCD and real life shooters will drive nuts about it. Like the Loch-n-Load and the Grenade Lawnchair bug.
Sgt. Eclair 2015 年 8 月 12 日 上午 7:46 
引用自 KFC´s Gravy.
引用自 LordTacoOfTheUzis
Hmm. You may be right, but who says this is realistic? Just look at the Panic Attack. Just open the second one up. Also, this would result in a smaller ammo capacity.
Yeah, but people with slight OCD and real life shooters will drive nuts about it. Like the Loch-n-Load and the Grenade Lawnchair bug.
First of all, the quotes are getting ridiculous. Second of all, I'M still driven nuts about the L&L and the fact that the model that they used for the Panic Attack was the worst one to ever use for that purpose. Does Valve give a crap? No.
最后由 Sgt. Eclair 编辑于; 2015 年 8 月 12 日 上午 7:52
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