Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

48 ratings
Madness Combat Enemies Pack
   
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Content: Enemies
Type: Additions
File Size
Posted
Updated
12.802 MB
Jul 13, 2017 @ 7:34am
Apr 12, 2018 @ 12:27pm
3 Change Notes ( view )

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Madness Combat Enemies Pack

Description
First port for Serious Sam: Fusion!

This mod adds various characters from Madness Combat as an enemies!
It's addition pack for mapmakers, they won't appear in game unless you'll add them with Serious Editor!


Because SSHD enemies are slightly bigger, in SSHD Databases there are separate .ep with enemies bigger and faster!

Oh, and SSHD ones also have NETRICSA messages! But... they're kinda short.


NEW CONTENT:

-Mag Agent:Gestalt

This magnified abomination runs at you and tries to crush you, pretty simple.
Damage it to half of the healt to make it drop it's armor, revealing bloody, vulnerable skull!


Sounds from Madness Combat and SS2
Textures from Madness Combat
Madness Combat belongs to MDKrinkels
23 Comments
SeriousNorbo  [author] Aug 22, 2021 @ 8:13pm 
Thanks
Shockwave Aug 12, 2021 @ 11:35am 
That’s cool, you did a real good job on them
SeriousNorbo  [author] Aug 12, 2021 @ 7:06am 
@Major BioMech Yes, I made these models myself
Shockwave Jul 2, 2021 @ 10:12pm 
I'm kinda surprised that no one ported these guys to gmod yet. Also, did you make these models yourself?
Shockwave Jun 20, 2021 @ 5:13pm 
I like this mod because it shows that a FPS madness combat game could work.
cadetpirx May 29, 2021 @ 7:11pm 
When I played I got the thing on the console which says ""Puppet explosion" is obsolete,please use "Execute destruction" instead",because those little sleepwalkers weren't exploding. So do you know how to replace the Sleepwalkers' "Puppet explosion" with "Execute destruction"?
Shockwave Mar 18, 2021 @ 3:34am 
Any notable campaign mods that use these guys?
froogy May 14, 2020 @ 6:09pm 
how do i find the character files?
froogy Mar 21, 2020 @ 7:20pm 
then get someone
SeriousNorbo  [author] Mar 21, 2020 @ 5:57pm 
No because i don't really know how to port models to gmod.