Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Network script resources
   
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Type: Additions
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229.626 KB
2017 年 3 月 30 日 上午 1:49
2024 年 7 月 19 日 上午 8:39
22 项改动说明 ( 查看 )

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Network script resources

在 NSKuber 的 1 个合集中
Weapon Resources for event
47 件物品
描述
This is a pack that adds "Content/Shared/Scripts/Network.lua" from TLH into Fusion and changes "WorldScripts.lua" to execute it.

This enables the use of Remote Procedure Call (RPC) - new feature that gives script makers the ability to create functions that can be called over network.

Also adds two RPCs (first is taken from TLH, second created in its image):

worldGlobals.SignalEventNet("event") - should be called on host machine, will signal custom event "event" on all machines.
worldGlobals.SignalEventNetClient("event") - should be called on client machine, will signal custom event "event" on calling client and host machines.
(you cannot add any parameters to this call).

Keep in mind that this is gonna be eventually added by CT themselves, and I'll have to remove this mod, so keep eye on it when TSE is released.
25 条留言
un/happy.exe 2024 年 10 月 25 日 上午 8:26 
good
siouxmw 2024 年 8 月 2 日 下午 1:35 
no pic no click :steamthumbsup:
Ryason55 2024 年 7 月 19 日 下午 4:23 
This mod also includes a fix for a long-standing problem involving RPCs, where if a script mod sends an RPC (basically the host signalling a client (or vice-versa) to run a function locally with sent values) to a player that doesn't have those RPC names initialized (generally caused by them not having said script mod), that player's game will stop accepting RPCs, including things like level changes and chat messages. The fix is... Including every RPC name and initializing them on launch, which requires them to be added to a file. The last couple of updates have been adding RPC names from my script mods.
Doktor Hayden 2024 年 7 月 17 日 下午 1:29 
I’m also wondering what’s new in fashion, why was it updated in the end?
Fred-104 2024 年 4 月 28 日 下午 5:04 
Ryason55's SS2 weapon/item resource pack which has its own unique set of scripts
Yurka262 2024 年 4 月 28 日 上午 7:43 
I'm very interested in what has been updated in the mod :)
emos 2022 年 12 月 28 日 上午 2:47 
super
Paul Bradley 2021 年 6 月 22 日 上午 2:07 
This is a pack that adds "Content/Shared/Scripts/Network.lua" from TLH into Fusion and changes "WorldScripts.lua" to execute it. Like it or lump it.....you need to SUBSCRIBE so that when you load up Serious Duke... it will download the required files automatically... It's just sad that it does not show you that its downloading..... it will work guys believe me, just get this pack and LUA error will be solved.
fleet1984 2021 年 1 月 25 日 上午 1:17 
I recently had the Error: "Cannot find Content/Shared/Scripts/Network.lua" as well but i seemed to fix it by going to "Steam\steamapps\common\Serious Sam Fusion 2017\Temp\SteamWorkshop" and deleting the "894429034.disabled" file.hopefully this helps others
NSKuber  [作者] 2020 年 4 月 25 日 上午 1:21 
Uh, what?
What do you mean by "can't get into the mod"? What error? What patch? What's happening?