Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tomatekh's Historical Religions
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236.315 MB
2017 年 2 月 23 日 下午 9:24
2023 年 3 月 29 日 下午 4:53
33 项改动说明 ( 查看 )

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Tomatekh's Historical Religions

描述
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons are also included and the Catholic and Eastern Orthodox symbols have been updated.

The mod is fully updated to work with Gathering Storm, Rise and Fall, New Frontier and/or any other combination of DLC

Note:
- It is recommended to disable this mod before using any scenarios which might implement their own religions.
- If using the mod in multiplayer, all players need to have identical settings in the configuration table.

Included Religions:
For a list of the included religions and leader preferences please see the mod's civfanatics page.

Configuration File:
The mod includes configuration options in the "HR_Religions_Config.sql" file which may be used to switch between the Lite and Complete versions of the mod, enable / disable individual religions, randomize leader preferences, change the custom icons, and more.

On a PC the default Steam mod folder is:
~\Program Files (x86)\Steam\steamapps\workshop\content\289070\870850597\

However, these folders my vary based on your individual install settings.

Inside that folder is the config file “HR_Religions_Config.sql” which you can open with notebook or similar program. The file has instructions when you open, but you largely just change 0s to 1s or vice versa down the left of the file to enable/disable different loading options and then save the file.

- Lite Mode and Complete Mode:

Historical Religions may be loaded in either a Lite or Complete Mode which can be switched between by using the configuration file

By default, the mod loads in Complete Mode which prompts the mod to load the full list of new religions which can be further customized with the configuration file.

Alternatively, you can use the configuration file to enable Lite Mode which prompts the mod to load with only a minimum of new religions to represent the leaders included within the base game and its DLC.

The configuration file also includes options for

- Unused Religions
- Change Default Names
- Unpreferred Religions as Custom Icons
- Random Preferences
- Alternate Religious Preferences

Adding Mod Support:
For instructions explaining to mod makers how to add support for your custom civilization, please see the mod's civfanatics page.

Credits:
I would like to give special thanks to Sukritact for helping me figure out how to add icons, Leugi for figuring out how to do the overlay graphic, Janboruta for art and icon advice, Zebenji for providing a French translation, Flactine and 柚子酱 for providing a Chinese translation, wizel for a Korean translation, stevie-the-curious for providing a German translation, hirami_lemontea for the Japanese translation, and Tomahawk.nsk for providing a Russian translation. The mod also has a Portuguese translation. I forgot who sent it to me. Please let me know so I can properly credit you.

Also Check Out:
Leugi's Fruit and Plant Religion Symbols
Zebenji's Additional Religions
p0kiehl's Religion Expanded

Skalozubio has provided a Russian translation:
Русский перевод здесь
Game and mods - Russian translations


You may need to unsubscribe from the mod on Steam first before using the older version. Re-subscribe afterwards when you are ready to update.
热门讨论 查看全部(1)
11
1 月 30 日 下午 3:19
v.24 Bug Reports
Tomatekh
1,102 条留言
xXiKillYouXx 9 月 20 日 下午 11:55 
I understand the situation, it's a shame. I'd love to add it separately, but I don't even know how to create a mod. I know how to modify it to add things (like translation), but that's it. I'll have to wait. Thanks for your quick response anyway. I hope you can finish it soon.
Tomatekh  [作者] 9 月 20 日 下午 1:16 
@Kaiser
It should have no issues in MP. However, if you're editing the mod's configuration file, you have to make sure everyone in the MP game has the same settings in their configuration file (so that the same religions are loaded in everyone's games).

@xXiKillYouXx
I would love to add it, but the issue is that I lost my original Civ VI modding files when my old computer died. I can't update the mod again until I re-create them, which, I've been doing, but it's just been slow with everything else I have at the moment. You can post them and I'll add them when I can, but I can't promise it will be soon.
Kaiser 9 月 20 日 下午 12:45 
Does it work for MP out of the box?
xXiKillYouXx 9 月 20 日 上午 11:27 
@Tomatekh
Can I send a Spanish translation so you can officially add it to the mod, please?
Tomatekh  [作者] 7 月 21 日 上午 5:13 
@Royal Raven

Thanks for letting me know and checking it for me! I really appreciate it.
Royal Raven 7 月 20 日 下午 8:09 
Anyways, this mod works. I forgot to put it on Lite version after I verified my files in Steam, it is fine though.
Royal Raven 7 月 20 日 下午 8:08 
@Tomatekh The file structure changed for log files, they use to be there. Some reason Firaxis changed the location to: \AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs

The old Document folder still exist but has the save game folder, screenshots, and a few other things related to Hall of Fame. All the other important stuff that was there is not in the AppData folder. I found this out today, because I was clearing out my Cache folder and other folder, but they were not regenerating in the Documents area. Then I found out they are in the AppData folder.

Kind of weird they split them into two now, when it use to be all in one area.

So like in the past when we were told to clear out Cache folder and a few others in the Document area, they are now in the AppData and should be cleared out there. This might help those faulty mods that leave things behind.
Tomatekh  [作者] 7 月 18 日 下午 7:47 
@Max Rooikat

Hi, I just ran a quick test to check with just this mod and the game + latest patch and had no issue. The full set of religions loaded as expected.

Are you sure you had the mod enabled in the menu before starting the game? Otherwise, are any other mods you use causing a conflict that would prevent this mod from loading?

If you can tell me if any errors show up in the ~Documents\My Games\Sid Meier's Civilization VI\Logs\database.log file "after" you start the game with the mod that will help me track down the issue.
Max Rooikat 7 月 18 日 下午 6:23 
As of 7/18/2025 mod does not work. Downloaded, loaded into a game, got a great prophet, and only the base game options are present.
Tomatekh  [作者] 5 月 13 日 上午 8:48 
@ianandsue5
Good to hear it. For beliefs, it’s the same issue where Civ VI’s beliefs are almost all Christian themed, so when you move away from Christianity there aren’t as many options besides like Sacred Places, but there’s a few that kinda work if you sort of ignore the name and look at them thematically.

So, for Smarta, Cross-Cultural Dialogue kinda works if you understand it more as inter-denominational instead of cross religions or cultures. Then maybe Feed the World and Holy Waters.

Amanaiism would be Sacred places and Burial Grounds. It doesn’t really have an appropriate Follower Belief, maybe Choral Music if you really stretch the idea of just music being appropriate.