RimWorld
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MiningCo. PowerFist
   
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Mod, 1.1, 1.2, 1.3, 1.4
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331.859 KB
21 feb 2017 om 14:14
28 okt 2022 om 4:37
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MiningCo. PowerFist

In 1 verzameling van Rikiki
Rikiki's mods
11 items
Omschrijving
This mod adds an advanced melee weapon: the power fist.
See the forum thread for content/changelog and related mods. https://ludeon.com/forums/index.php?topic=14711.msg153945#msg153945
31 opmerkingen
Tyr Lion 25 apr om 7:31 
Anybody knows if this works in 1.5? I'm quite attached to having every one of my pawns that venture out to hunt equipped with a PowerFist as a siearm in case the local wildlife tries to get too friendly.
Rikiki  [auteur] 10 mrt 2020 om 14:34 
Updated to V1.1!
phurgawtin 1 mrt 2019 om 8:16 
I think the mod is a great addition to the game, even standalone.

I haven't tried it with my Combat Extended savefile though. Most weapon additions are incompatible without a patch. Any chance on this having a Combat Extended version, because it's effectively my favorite melee weapon now?
Natalo77 10 feb 2019 om 9:00 
Any hard incompatibilities
Thelockenessmonster 9 feb 2019 om 15:08 
Thanks mate, always nice to see fellow modders willing to lend a hand. I'll link people back here for sure. now it's just trying to balance my weapons....which is hard when the super heroes themselves are pretty overpowered 'o'
Rikiki  [auteur] 7 feb 2019 om 10:07 
;@Thelockenessmonster: You can find the source code on GitHub [github.com]. According to CCL, you are welcome to use the source code or anything else as long as there is a link to the source (so basically here).
Please shoot me a link when your mod is released! :-)

@[VR] Death By Venom™: Sorry for the late answer, mate... It should be possible! :-) If you look into Races_Humanlike.xml, each human has some "tool" parts like fists or teeth. Those parts enable combat capacities named "Blunt" or "Bite". You could create a new kind of capacity (so a new class) and insert your own code on activation (cobra has "ToxicBite" on its fangs for example).
Thelockenessmonster 3 feb 2019 om 10:00 
Hiya mate, just wondering if i could have a little bit of a peek at the code for this mod to use for one of mine which is about to come out?...the mods name is Marvel-ous Weapons and i would be happy to credit you.
Percy The Rover™ 11 dec 2018 om 19:57 
Is there anyway to make it so a bionic implant could have the same knock-back effect? I've been trying to learn coding recently and I can't figure it out for the life of me lol. This is so cool I wish more mods had features like this!
Torkkar 21 nov 2018 om 11:09 
still would be cool as an implant so I could use this and my RWBY mod to wield Nora's Hammer with the powerfist holy crap the combo
Rikiki  [auteur] 21 nov 2018 om 9:25 
@Torkkar: it is like a standard melee weapon. However, its capabilities are improved when wearing a power armor.