Turok
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Turok+
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7.927 MB
2016 年 12 月 25 日 下午 4:04
4 月 23 日 下午 2:08
38 项改动说明 ( 查看 )

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Turok+

描述
Updated for compatibility with the recent Kex 4 update

General improvement mod with fixes, balance tweaks, new effects, weapons, and more.

Standalone Download[drive.google.com]
热门讨论 查看全部(20)
4
5 月 4 日 下午 2:19
Enemy ammo drop options not working properly?
Damian 1989
2
4 月 15 日 下午 2:38
Turok+ and Kex4 engine
tnaires
5
2024 年 3 月 5 日 下午 5:28
AR bug in Treetop Village
Deggial
410 条留言
Smoke39  [作者] 9 月 3 日 下午 1:06 
It's part of the base game now: Input -> Bindings -> Actions -> Change Ammo Type
JohnnyPJ 9 月 3 日 下午 12:36 
How do you change ammo type with this mod?
JonDoe 8 月 14 日 下午 1:12 
I completely missed the "how to play workshop subscriptions" Tab. I was able to warp back to hub, thank you :steamthumbsup:
Smoke39  [作者] 8 月 14 日 下午 12:46 
Make absolutely certain Turok+ is actually active (big ultra health as + sign on the title screen).
Also, just to be sure, I assume you're using all lower case and not including the quotation marks?
JonDoe 8 月 14 日 上午 11:03 
Cant seem to return to hub. tried ~ "call warp12" and nothing happens
Smoke39  [作者] 7 月 10 日 下午 8:26 
They're replacements. E.g., T2 plasma rifle replaces T1 pulse rifle.
Wrap Bhiffer 7 月 10 日 下午 5:09 
So are the new weapons added alongside the current pool or are some of the vanilla weapons replaced?
gabeluna27 6 月 22 日 下午 9:09 
One thing I miss doing is launching enemies (dead and alive) into the air with the explosive arrows and shells (both ammunition types you can do when hitting enemies beside them), and the T2 plasma rifle. Even when they don't finish their dying animations, like when you use the delayed function of the alien gun where it first kills the enemy at initial impact then send them blasting when it explodes before they get a chance to finish playing their dying animation, which they no longer do in the new version of the game.

Is there any way you can bring that back?
ganash974 6 月 19 日 下午 4:10 
ok i see thanks
Smoke39  [作者] 6 月 19 日 下午 12:46 
Turok doesn't have anything like that. If you wanted to change the FOV using only console commands, you'd need two separate keybinds for zooming in and out. Turok+ does it in code.