Crusader Kings II

Crusader Kings II

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Stronger Avars
   
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Tunnisteet: Improvement, Tribe, avars, avar
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139.639 KB
23.10.2016 klo 4.00
9.2.2017 klo 12.21
3 muutosilmoitusta ( näytä )
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Stronger Avars

Kuvaus
Small mod for made Avars strongest (this was a great badass in early medieval world - in CK2 is nothing).
1. Special building in capital of Avars. "The Ring". Give horse units and small military bonuses.
2. Special decision appointing horse army.
3. If you play with special options CM, some small help startup.
4. Small modifier for Avars, when is owner of slavic lands.
5. New events and decisions based on conflics avaric-slavic
6. Manichean minority events
7. Chance of a free army, if you are attacked with "Holy War CB"









23 kommenttia
byzsla  [tekijä] 10.12.2019 klo 10.59 
@DrillerKiller - yes
DrillerKiller 10.12.2019 klo 4.31 
Is it working for AI if u play other nations than avars?
byzsla  [tekijä] 3.12.2019 klo 11.12 
@Xanadu-King - send for me save
Xanadu-King 2.12.2019 klo 18.45 
Yeah, I fulfill all of those requirements, but the Ring isn't showing up as a possible construction.
byzsla  [tekijä] 29.11.2019 klo 9.30 
@Xanadu-King - province and owner must be Avar. Ruler must be independent and province must be capital
Xanadu-King 29.11.2019 klo 8.56 
Hey, byzsla,

Are you only able to build the Avar Ring during the 769 start date? I ask because I recreated the lands of Pannonia under the Feudal Avars of 867 and the ability to build The Ring seems to be missing.

Or do you have to be Tengri to build it? In which case, can you open it up to just being Avar culture?
byzsla  [tekijä] 15.9.2018 klo 1.31 
Xanadu-King - because historical Ring was conected with Avar capital. So maybe another option?
Xanadu-King 13.9.2018 klo 20.04 
Hi, So I am curious, I love the building you added in, the Ring, but rather than having it be a separate building that requires Avar culture and can only be built by the highest teired ruler, why don't you turn it into a culture specific Retinue Buliding, like the Riding Grounds. The generic Riding Grounds is what is used for all Iranian and Altaic cultures who don't have special unit types. I think it would be cool if the Ring replaced the Riding Grounds for the Avars, you could simply remove the requirement to summon a Tribal Horde from them being Tengri Pagan and reduce the cost of recruiting them to make up for the loss of the Ring as a Prestige building.
byzsla  [tekijä] 26.12.2017 klo 7.55 
IRL 3 invasions of the Franks destroyed the khaganate. Only Byzantium and Caliphates could survive these attacks. But in standard game Avars are not destroyed by the Franks only by barbarians, Longobards or Byzantines.
Erik 26.12.2017 klo 4.19 
Sic transit gloria mundi, they were once powerful, but when CK2 actually takes place they had lost most of their previous glory, with this mod installed Avaria would probably exist far longer than it actually did IRL. Detecting an obvious bias from you @Byzsla