Crusader Kings II

Crusader Kings II

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Stronger Avars
   
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23 okt 2016 om 4:00
9 feb 2017 om 12:21
3 wijzigingsnotities (weergeven)
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Stronger Avars

Omschrijving
Small mod for made Avars strongest (this was a great badass in early medieval world - in CK2 is nothing).
1. Special building in capital of Avars. "The Ring". Give horse units and small military bonuses.
2. Special decision appointing horse army.
3. If you play with special options CM, some small help startup.
4. Small modifier for Avars, when is owner of slavic lands.
5. New events and decisions based on conflics avaric-slavic
6. Manichean minority events
7. Chance of a free army, if you are attacked with "Holy War CB"









23 opmerkingen
byzsla  [auteur] 10 dec 2019 om 10:59 
@DrillerKiller - yes
DrillerKiller 10 dec 2019 om 4:31 
Is it working for AI if u play other nations than avars?
byzsla  [auteur] 3 dec 2019 om 11:12 
@Xanadu-King - send for me save
Xanadu-King 2 dec 2019 om 18:45 
Yeah, I fulfill all of those requirements, but the Ring isn't showing up as a possible construction.
byzsla  [auteur] 29 nov 2019 om 9:30 
@Xanadu-King - province and owner must be Avar. Ruler must be independent and province must be capital
Xanadu-King 29 nov 2019 om 8:56 
Hey, byzsla,

Are you only able to build the Avar Ring during the 769 start date? I ask because I recreated the lands of Pannonia under the Feudal Avars of 867 and the ability to build The Ring seems to be missing.

Or do you have to be Tengri to build it? In which case, can you open it up to just being Avar culture?
byzsla  [auteur] 15 sep 2018 om 1:31 
Xanadu-King - because historical Ring was conected with Avar capital. So maybe another option?
Xanadu-King 13 sep 2018 om 20:04 
Hi, So I am curious, I love the building you added in, the Ring, but rather than having it be a separate building that requires Avar culture and can only be built by the highest teired ruler, why don't you turn it into a culture specific Retinue Buliding, like the Riding Grounds. The generic Riding Grounds is what is used for all Iranian and Altaic cultures who don't have special unit types. I think it would be cool if the Ring replaced the Riding Grounds for the Avars, you could simply remove the requirement to summon a Tribal Horde from them being Tengri Pagan and reduce the cost of recruiting them to make up for the loss of the Ring as a Prestige building.
byzsla  [auteur] 26 dec 2017 om 7:55 
IRL 3 invasions of the Franks destroyed the khaganate. Only Byzantium and Caliphates could survive these attacks. But in standard game Avars are not destroyed by the Franks only by barbarians, Longobards or Byzantines.
Erik 26 dec 2017 om 4:19 
Sic transit gloria mundi, they were once powerful, but when CK2 actually takes place they had lost most of their previous glory, with this mod installed Avaria would probably exist far longer than it actually did IRL. Detecting an obvious bias from you @Byzsla