Space Engineers

Space Engineers

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Eezo Gyro LG and SM Ships
   
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Type: Mod
Mod category: Block
标签: NoScripts
文件大小
发表于
更新日期
27.876 MB
2016 年 9 月 29 日 上午 10:18
2021 年 3 月 25 日 上午 5:52
8 项改动说明 ( 查看 )

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Eezo Gyro LG and SM Ships

描述
Hello Engineers!!

This one’s a Large Ship & Small Ship Gyroscope

3x3x3
Equivalent to exactly 35 Vanilla Gyros for Large and Small Ship

Survival Ready
Build Stages
LOD's

Enjoy !

Special thanks to Nukeguard and Cherios for making this happen!!

Updates

05-10-2016 - Small Ship Added and Math is Exactly 35 Gyros for both Large and Small Ship
79 条留言
CodedCrow 2022 年 5 月 16 日 下午 12:45 
sure thing
Visentinel  [作者] 2022 年 5 月 16 日 下午 12:08 
Should be fine mate, just make sure to make your own new thumbnail for the mod ;)
CodedCrow 2022 年 5 月 16 日 上午 9:01 
Hey, I'm making a large mod and I'd like to use some content from your mod.
I'll make a few changes, mainly change the recipe and some rebalance. (mainly due to the new recipe)
Is it okay if I use it? I'll link back to this page.
Dorimanx 2021 年 8 月 4 日 上午 7:47 
Thank you! :) will be awesome!
Visentinel  [作者] 2021 年 8 月 3 日 下午 11:09 
you can do that no problem
Dorimanx 2021 年 8 月 3 日 上午 2:22 
Hi Devs!
This gyro looks really great! something new and fresh look.
I really need new MEGA gyro for our servers, i need it to be x10000 from vanilla gyro :)

So i like to ask your permission to include this gyro in our server mod pack, so i can change the gyro force, and add more power and new special components.
i will include LINK to here and our gratitude for great design in our server news when all done.

Our mod pack is UNlisted and not bothering anyone :)

Our Titan NPC ship with 25K blocks and 500K PCU is waiting for new gyros to be installed on board and replace 50 existing gyros with x1350 that not enough for him to move normally in battle with many players attacking it!

Thank you.
Armigus 2020 年 11 月 14 日 下午 12:08 
I think it's the power output. Basic small ship gyro is a scant 30W while vanilla is 2kW. So strength is equivalent to 105W. Some scaling is in order, especially given the weight and volume.
Visentinel  [作者] 2020 年 4 月 21 日 上午 5:51 
just a little update for damage effects
nukeguard  [作者] 2018 年 4 月 21 日 下午 8:20 
yes, overall placement affects ships now, back when this was made that was not the case
Dragon Crisis Core 2018 年 4 月 21 日 下午 6:57 
Although gyros may be mathmaticly better say 35 times a vanilla one one gyro does not necesarily provide the same turning strength of 35 gyros placed around a ship, i think the placement affects overall output for gyros.