RimWorld
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Misc. TurretBase, Objects
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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19 июл. 2016 г. в 12:42
14 июл в 13:46
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Misc. TurretBase, Objects

Описание
- Turret: Weapon Base
You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it.
The manable weapon base needs the research 'Smithing', the automatic version needs 'Gun Turrets'.

- Micro Turret Launcher (Weapon)
A launcher with nanobots inside the projectile. Will do virtually no damage, but constructs little micro turrets at the place of impact.

- Nano Replication
A 3D printer for complex parts (aka Guns, ...)
Info: Requires a scanner to create a blueprint of the part you want to duplicate


Special thanks to mrofa for the graphics.

If you like some upscaled, modified graphics GynderDK provided some alternate options in his GitHub-Repository[github.com]

(Version: 1.6.2)
Language: English, German, Russian, Chinese, Korean

Thanks to duduluu and Biscuit for the Chinese translation
Thanks to Well for the Russian translation

CANALETA provided the latein american translation.

Популярные обсуждения Просмотреть все (1)
1
28 мар. 2024 г. в 15:27
Installed gun stats are NOT being adopted by auto mount
Sporty
Комментариев: 332
pgames-food 12 окт в 9:10 
ah it might be related to the Grab Your Tool mod:
maybe try disableing that one, or moving above or below this mod
and/or trying while pawn is drafted?
Snuggl 12 окт в 9:00 
@pgames-food: True! There are even four and i've tried them all with the same result.

Here is the error message i get: https://pastebin.com/UdxERVZ2
pgames-food 12 окт в 8:46 
btw i think theres 2 turret bases (a and b) have you tried both types? (maybe you can sneak one in with dev mode as a test)
Snuggl 12 окт в 8:41 
I've tried minigun, assault rifle and pistol, all vanilla weapons. it's the same for all of them. The turret gets the weapon but at the same time it's dropped on the ground. And something weird happens when i carry away the dropped weapon and then click on "Eject weapon" (or similar) on the turret: It makes the weapon disappear from the pawn's hands who's carrying it away and drop it on the turret, so the item is linked.

I have to add that i'm using almost 530 mods, so of course there could be some conflict. 😅 It was fine on 1.4 though. I'll try changing the position of the mod in the load order.
Haplo_X1  [создатель] 12 окт в 8:35 
That should only happen if you try to install a one time weapon.
Snuggl 12 окт в 6:44 
It seems the turret base isn't working properly with 1.6 anymore. When i attach a weapon to it, it gets dropped again immediately.
Haremworld 10 окт в 17:58 
Scanner and printer are missed link after grav ship lands off. Tx for nice mod.
EfeTheCaptain 10 сен в 0:24 
Does this work with Combat Extended and other custom guns mods ?
Balkoth 9 авг в 13:47 
I would just use Cherry Picker to exclude the others if you just want the base.
Lunam Vehicula 22 июл в 15:28 
its a nice mod but is there a version with only Turret: Weapon Base?

also a bit more explanation what the difference is between them would be nice. as example i see that there is a big version with higher costs of Base A but it doesnt have more range or accuracy and it took me a while to find out what the Base A mkIII does, it has more accuracy on longer ranges.

also i saw one bug: if you eject the weapon and order a pawn from some distance to get another weapon then the turret base sometimes magically takes up the still laying weapon next to it up like it was installed again and when the pawn comes with the intented weapon then that will also be installed but the previous weapon will be deleted. so the intented weapon was installed correctly but the other one will be deleted.