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Recruitable Prisoners - with dialogue (pls read description)
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1.865 MB
2016年7月17日 6時14分
2022年2月2日 17時21分
135 項目の変更履歴 ( 表示 )

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Recruitable Prisoners - with dialogue (pls read description)

解説
Hi, welcome to Recruitable Prisoners!



Workshop icon render kindly provided by Schris. Find his twitter here!

This mod gives you the ability to recruit captured prisoners that you disarm. You can try as many times as you like, however the chance to join is low, and many have specific conditions to fufill before you can recruit them. The mod will also make some races playable on a new game, as a result of allowing them to be recruited.
There should be about a 1 hour cooldown between most recruit attempts in in game time.
This mod uses almost all original dialogue with hopefully decent variety and writing structure. If there's any typos/grammatical errors or the like, feel free to inform me!

For a changelog of recent updates, please see the change notes on the right. Mod will be updated on the 28th of every month, and sometimes will get a mini update on the 14th. If you'd like to see what is being worked on this month, please check this sheet! Planning & Progress Sheet[docs.google.com] - You can also find hints for how to recruit each character here!

Known Bugs
- New recruits will sometimes not get food from storage automatically- save and reload to fix.
- Turret gunners may shoot at new recruits - save and reload to fix
- Crossbow users may shoot at new recruits - save and reload to fix
- Kidnapped tag may stay after recruitment - pick the character up and put them back down to clear
Bug Thread
Request Thread

FAQ

Q . How do I use this mod?
You will need to have prisoner cages built within your base to use this. Once you have some, find an NPC you want to capture and is usable in the mod, knock them out or attack them until they're unconscious, then take them to your cage and talk to them when they're awake. Follow the dialogue tree and fufill what they need to recruit them to have them join you.

Q . Is <NPC> in the mod?
Any and all NPCs that are recruitable within the mod will be on the progress sheet, which you can find here.[docs.google.com] I'm not going to answer comments that ask this, so check the sheet if you want to know!

Q . I can't find an NPC in the spreadsheet. Are they recruitable?
If they're not on the sheet, they're not recruitable.

Q . I can't figure out how to recruit this NPC. Can you tell me how?
Please check the progress sheet for hints on how to recruit each NPC and what conditions they have. You can find it here.[docs.google.com]

Q . Can you make this NPC recruitable?
My workflow depends on what I have inspiration to do or ideas for, but if you have a request, please post it in this subforum!

Q . I don't like how difficult this NPC is to recruit! Can you change it?
If I recieve enough feedback that something feels too difficult, or too easy, I may change things. Otherwise, you'll need to go into the FCS and tweak them to your needs.

Q . I can't recruit this NPC even though the spreadsheet says I can and I followed all the right steps. What's going on?
That's a bug! Please report it in the bugs subforum here. Please give as much detail as you can, helpful information would be; Which character didn't work, what area did you get hem from, how did the NPC bug out?

Q. I've found some typos/spelling errors! How can I let you know?
Please report those in the comment section of the main mod!

Nexus Mirror
Prefer downloading from the Nexus? Find it here.[www.nexusmods.com] I use the nexus to push WIP to get user feedback and testing before going to the workshop for a stable patch.

Translation Patches
Russian Patch by Davelgo
Chinese Patch
Korean Patch by Licensed/BusanDaek
I'll try to keep this list updated as I'm informed of language patches.

Compatibility Patches
Recruit-able Prisoners and Reactive World Compatibility Patch by Shidan

Nanogiraffe's Mods
Kaiin - Poet Companion
Player Town Settlers
Lore-friendly foods

laVal's Mods
DialoguePlus+ (Currently not being updated)

As of the 9th of January (2020), the mod is now under maintenance & being updated by laVal rather than Nanogiraffe as Nano is moving on to other games and projects going forward. As such, give your love to them for maintaining the mod for so long, but please forward any feedback and requests to laVal instead!
人気スレッド 全て表示 (167)
882
12月6日 7時36分
ピン留め: Experinces recruiting
cacti_shammon
312
12月5日 23時20分
ピン留め: Requests for New Recruitables
Lestrade
184
11月29日 4時02分
ピン留め: Bug Reports
Lestrade
4,526 件のコメント
ShadowClann 12月4日 12時24分 
I'm confused, I'm trying to recruit the group of Broken Ones and it keeps saying "you don't have the experience for it". What am I supposed to do about that? Do I just need really high stats? If so which because I already have really high science and robotics on the person I'm trying to use. Or am I supposed to just kidnap a ton of other skeletons and try to reprogram them? How would the game even keep check of that?
欧妮 11月25日 20時21分 
我需要中文
kubawlg 11月25日 15時07分 
How do i recruit gungler?
Nanogiraffe  [作成者] 11月14日 19時07分 
@dustymud you can wait and try again
DustyMudFlaps 11月14日 13時54分 
If i fail to recruit by choosing the wrong dialogue option, do I need to get another prisoner entirely or can I wait and try again?
twitch 11月9日 0時17分 
How does one recruit holy sentinels?
Eygon 10月30日 12時11分 
@boyyys16 is randomly if you succeed or not to recruit them as long as you select the right choices. The chances are low enough, don't think is worth it to get paladins, i usually get inquisitors since is the same chances.
Jarl Ballin 10月29日 6時29分 
I captured a southern hive drone and not getting the option to talk to them to recruit them.
boyyys16 10月27日 12時01分 
how to recruit paladins i tried hundred times doesnt work
paralyze 10月27日 9時51分 
is there a trick to getting tinfist? i got cat lon recruiting him tech6 and my outpost is now a city icon on the map and still no luck