Arma 3
Ocen: 174
Gear Functions
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Data Type: Mod
Mod Type: Equipment, Mechanics
Rozmiar pliku
Zamieszczono
Zaktualizowano
155.293 KB
14 lipca 2016 o 15:57
15 sierpnia 2017 o 16:31
Listy zmian: 3 ( zobacz )

Zasubskrybuj, aby pobrać
Gear Functions

Opis
After seeing a screenshot with a unit that had a helmet attached to the side and discussing with the creator (Riksen) I decided to turn it into an addon. Its written using functions and ACE interaction menu. You can use the functions to apply it to AI, examples are below. I plan to expand the mod to have more features but that will come later. It's MP compatible with a small bug.

Current Features
- Sling Helmet to left/right belt.
- Hide slung helmet on entering vehicles.
- Auto add secondary headgear.

Planned Features
- Sling to backpack (vanilla to start with)
- ACE/ Vanilla actions auto detection.

As this is a WIP I will update as I have made any progress and as always any suggestions would be welcome. It's a steam workshop release but I will upload to Mega soon.


Functions Examples

[unit, "left/right"] call GEARF_fnc_slingHelmet;
[unit] call GEARF_fnc_unslingHelmet;
[unit, true/false] call GEARF_fnc_hideSlungHelmet;

If you wanted to have an AI sling their helmet to their left side you would use:

[unit, "left"] call GEARF_fnc_slingHelmet;
Komentarzy: 68
C. Chambers 24 maja 2024 o 14:07 
Im Also Having the Helmet Sling onto the ground rather than My Belt
spiderhouse 15 stycznia 2024 o 12:56 
why is this mod wanted i don't get it can someone explain I don't know what slinging your helmet will do function wise aside from visuals it doesn't make sense to why would I need this mod?
Sir 7DozenEggs 10 lutego 2023 o 23:55 
could there be a way to implement this mod without needing ace? for example, pressing a button and it slings your helmet to a spot on the body?
OPERATOR VERM 4 lutego 2023 o 3:15 
the helmet slings into the ground
ALOSH 13 lutego 2021 o 1:22 
Can we use it on packback
KajSchak 22 października 2020 o 14:40 
the Nimitz issue got solved by removing this from the config.cpp:

class Man;
class CAManBase: Man
{
class EventHandlers
{
class ttt_nimitz_init
{
init = "(_this # 0) spawn ttt_nimitz_fnc_camanInit;";
};
};
};

KajSchak 22 października 2020 o 8:36 
hey Flax, your mod is creating an issue with the new ACE medical. When someone gets shot in the leg, the bullet leaves the body through the torso and makes soliders die much much faster. Something in the Experimental Nimitz by TeTeTe does the same thing. Maybe you guys can get in contact
Sceluswe 27 września 2020 o 7:15 
This is abandonware.
Ostross 12 czerwca 2020 o 10:29 
Mod done/dead?
Papa N3rf 31 maja 2020 o 6:56 
Hello, I was wondering if there was a way to add non vanilla helmets to this?