RimWorld

RimWorld

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Misc. MapGenerator
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.257 MB
15 jun, 2016 @ 8:21
11 maj, 2024 @ 15:08
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Misc. MapGenerator

Beskrivning
- Blueprint MapGenerator
This will create some more detailed ruins on map creation.
Some are simple, some complex, some come with items, some with mechanoids,...
You can also add your own ruin blueprints to the collection.

(Note: This mod only works when you start a new colony!)


How to make your own blueprints:
- Look into the tutorial which you can find in your workshop folder:
...\steam\steamapps\workshop\content\294100\704182588\Help
- Or look up the tutorial file on my GitHub page[github.com]

If you want more blueprints, look here:
More Ruins Blueprints by AngleWyrm

(Version: 1.5.1)
Populära diskussioner Visa alla (1)
0
19 jan, 2022 @ 23:44
Duplicate XML node with something
Hades the King
279 kommentarer
Emelio Lizardo 3 sep @ 13:24 
Such a nice mod, really enhances imersion.
Haplo_X1  [skapare] 10 aug @ 22:29 
You can try to find a mod setting that reduces the chance of items spawning. Unfortunately this mod will take a while to update..
Dosboy 10 aug @ 3:57 
@Hablo_X1. Sorry, you are right. Maybe you can help me. I absolutely love going to other map tiles and finding ruins and even cities, but don't want to start with a ton of stuff in my home tile. I play naked brutality. My current game I am using the other mod you talked about and not this one here and I used Dev mode to delete all the things it gave me on my home map. Would I be better the other way around? Keep this mod and remove the other one?
Haplo_X1  [skapare] 9 aug @ 12:16 
??? I haven't updated this yet. Also this kind of extensive resources I had only on Real Ruins maps. Do you play with that by chance?
Dosboy 7 aug @ 21:07 
My spawn map had 147 herbal meds and 59 regular meds, a Fabrication bench and a ton of other expensive things... kind ruined things from the get go... may want to tune it down a bit
slipstream1993 17 jul @ 14:11 
pls update to 1.6
Hans-Landa 9 feb @ 13:18 
You forgot to add Miscellaneous 'CORE' as a dependency to the modpage.
Slightly_Selling_Chocolate 12 jan @ 20:23 
Using this mod starts me off with 6k building wealth and ruined a good start on a VFE Tribal wild men scenario by inflating my wealth too early. Rolled a map without the mod and started with 600 building wealth instead. Shame because I love the better ruin generation.
MangoCobra 19 nov, 2024 @ 20:55 
Weidly, I've got an issue where this mod is causing the starting pawns to... Not spawn?

I'll try to figure out what is conflicting with it.
Zorg56 19 okt, 2024 @ 2:13 
It dosent seem to be doing so, and it appears, atleast on a github, that this section of code is commented out.