Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật









And 4) It seems like the Hydrogen thruster model is slightly offset forward?
I wanted to make a little hover bumper car,
but Ion Thrusters have Thruster Component which are a little expensive for a cheap hover car, and Hydrogen needs hydrogen which I'd be fine with but the piping would take up a lot of space
And 2) Is it possible to make a 5 pointed RCS block? Instead of having to use a convayer block and 5 of these? Or do blocks only allow one thrust direction?
Also, I have a feedback on keen's support that requests the addition of a thrust-limiting slider, so that one can limit a thruster to some percentage of it's max potential, like real world thrusters (excepting solid fuel of course).
https://support.keenswh.com/spaceengineers/pc/topic/24187-for-all-thruster-blocks-the-ability-to-limit-thrust-from-0-to-max
I also have another one that requests a small, weak rcs thruster block that can apply thrust in up to 5 directions, also like rw ones. Our suits can do it, so obviously the game engine can handle the concept.
https://support.keenswh.com/spaceengineers/pc/topic/23248-space-engineers-needs-rcs-thrusters
Feedback's on keen need a threshold voting value of 50, I think, before keen will consider them, and there's no limit to how many items you can 'vote' for.