Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом









And 4) It seems like the Hydrogen thruster model is slightly offset forward?
I wanted to make a little hover bumper car,
but Ion Thrusters have Thruster Component which are a little expensive for a cheap hover car, and Hydrogen needs hydrogen which I'd be fine with but the piping would take up a lot of space
And 2) Is it possible to make a 5 pointed RCS block? Instead of having to use a convayer block and 5 of these? Or do blocks only allow one thrust direction?
Also, I have a feedback on keen's support that requests the addition of a thrust-limiting slider, so that one can limit a thruster to some percentage of it's max potential, like real world thrusters (excepting solid fuel of course).
https://support.keenswh.com/spaceengineers/pc/topic/24187-for-all-thruster-blocks-the-ability-to-limit-thrust-from-0-to-max
I also have another one that requests a small, weak rcs thruster block that can apply thrust in up to 5 directions, also like rw ones. Our suits can do it, so obviously the game engine can handle the concept.
https://support.keenswh.com/spaceengineers/pc/topic/23248-space-engineers-needs-rcs-thrusters
Feedback's on keen need a threshold voting value of 50, I think, before keen will consider them, and there's no limit to how many items you can 'vote' for.