Crusader Kings II

Crusader Kings II

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Fitna Fracture
   
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Etichete: gameplay, Titles, Revolts
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19 mart. 2016 la 0:41
24 mart. 2016 la 19:19
3 jurnale de actualizare ( vizionare )

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Fitna Fracture

Descriere
Revolts can end in stalemate, splitting a realm

Prolonged claimant revolts can end in stalemate if neither side has 50% warscore:

* One revolt in stalemate after 4 years will become a separate realm, ruled by the claimant. The realms can be merged if either ruler successfully presses a claim.

* Two revolts in stalemate after 3 years will instead dissolve the monarchy. The defender's kingdom and empire titles are destroyed, leaving most vassals independent.

These mechanics occasionally break up large realms. An opportunistic Asturias can encourage the Fitna of al-Andalus[en.wikipedia.org] and lay the foundation for the Reconquista of Iberia.

You can right-click any revolt leader to see how long they have been leading the revolt. The tooltip also shows whether the revolt meets the other requirements for splitting a realm.

Compatible with most mods that do not modify revolt CBs.GitHub repo[github.com]
93 comentarii
叫我fancio 15 iul. la 17:02 
↓absolute chad, thank you
don2538 16 iun. la 1:18 
for those who want longer time before spilt you can edit file.
"fitna_fracture\events\fitna_fracture_events.txt"
1.open file fitna_fracture_events.txt
2.Ctrl+F find "# Time for the revolt to ossify into a separate realm?"
3.at "check_variable = { which = "civil_war_years" value = 4 }" that "value = 4" is year to become separate realm. just change it to whatever you want. for example I want at least 10 year so change gonna look like this "check_variable = { which = "civil_war_years" value = 10 }"

for dissolve realm are same search for line "# Time for the defending realm to dissolve completely?"(it's under the above)
at line "attacker = { check_variable = { which = "civil_war_years" value = 3 }" ("value = 3" mean take 3 years to dissolve)
change that value to whatever you like. example I want 9 years.it's gonna look like this
"attacker = { check_variable = { which = "civil_war_years" value = 9 }"


hope this help people who want longer time(or shorter?).
Saint Lucia 7 ian. la 16:50 
Genius. Makes the game so more dynamic and cool.
Vision 17 dec. 2024 la 19:03 
Very cool mod but yeah it's too often. Perhaps a longer time would be fit. Lol I just saw my comment from 2 years ago
Ube 16 iul. 2024 la 7:37 
Happens too often, pretty much every AI realm gets split. I've played only one game with it and there were multiple realms that were a split of a split of a split... of a split.
I dont even want one france, let alone 6. The events are also annoying.
Don't get me wrong, I love the idea but... Maybe instead of 4 years make it 10? 20? imo it should be something rare, not something you get to see every tuesday.
Argie.Goulios(1st GLI) 20 nov. 2023 la 21:10 
this is nice but i would love for this shit to happen after more years then just 4 since stupid ai take a long time till it finnaly decides to end the civil war
ExisT 21 apr. 2023 la 18:13 
anyone ever considering porting this wonderful mod to CK3?
Vision 21 nov. 2022 la 21:24 
Will give this mod a try
Eternantium 2 nov. 2022 la 10:00 
One thing that does bug me is more of a game problem than a mod problem but the two realms don't really try to fight each other after the fracture. That's obviously more of an AI problem though since I don't think the AI prioritizes de jure claims much. As a whole this mod is very good, still works even to this day, and it's very useful in breaking up blobs.
Ronnan the Barbarian 16 oct. 2021 la 2:18 
@angel yes it works, i play with it currently and its kind of cool