Crusader Kings II

Crusader Kings II

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Fitna Fracture
   
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2016년 3월 19일 오전 12시 41분
2016년 3월 24일 오후 7시 19분
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Fitna Fracture

설명
Revolts can end in stalemate, splitting a realm

Prolonged claimant revolts can end in stalemate if neither side has 50% warscore:

* One revolt in stalemate after 4 years will become a separate realm, ruled by the claimant. The realms can be merged if either ruler successfully presses a claim.

* Two revolts in stalemate after 3 years will instead dissolve the monarchy. The defender's kingdom and empire titles are destroyed, leaving most vassals independent.

These mechanics occasionally break up large realms. An opportunistic Asturias can encourage the Fitna of al-Andalus[en.wikipedia.org] and lay the foundation for the Reconquista of Iberia.

You can right-click any revolt leader to see how long they have been leading the revolt. The tooltip also shows whether the revolt meets the other requirements for splitting a realm.

Compatible with most mods that do not modify revolt CBs.GitHub repo[github.com]
댓글 93
叫我fancio 2025년 7월 15일 오후 5시 02분 
↓absolute chad, thank you
don2538 2025년 6월 16일 오전 1시 18분 
for those who want longer time before spilt you can edit file.
"fitna_fracture\events\fitna_fracture_events.txt"
1.open file fitna_fracture_events.txt
2.Ctrl+F find "# Time for the revolt to ossify into a separate realm?"
3.at "check_variable = { which = "civil_war_years" value = 4 }" that "value = 4" is year to become separate realm. just change it to whatever you want. for example I want at least 10 year so change gonna look like this "check_variable = { which = "civil_war_years" value = 10 }"

for dissolve realm are same search for line "# Time for the defending realm to dissolve completely?"(it's under the above)
at line "attacker = { check_variable = { which = "civil_war_years" value = 3 }" ("value = 3" mean take 3 years to dissolve)
change that value to whatever you like. example I want 9 years.it's gonna look like this
"attacker = { check_variable = { which = "civil_war_years" value = 9 }"


hope this help people who want longer time(or shorter?).
Saint Lucia 2025년 1월 7일 오후 4시 50분 
Genius. Makes the game so more dynamic and cool.
Vision 2024년 12월 17일 오후 7시 03분 
Very cool mod but yeah it's too often. Perhaps a longer time would be fit. Lol I just saw my comment from 2 years ago
Ube 2024년 7월 16일 오전 7시 37분 
Happens too often, pretty much every AI realm gets split. I've played only one game with it and there were multiple realms that were a split of a split of a split... of a split.
I dont even want one france, let alone 6. The events are also annoying.
Don't get me wrong, I love the idea but... Maybe instead of 4 years make it 10? 20? imo it should be something rare, not something you get to see every tuesday.
Argie.Goulios(1st GLI) 2023년 11월 20일 오후 9시 10분 
this is nice but i would love for this shit to happen after more years then just 4 since stupid ai take a long time till it finnaly decides to end the civil war
ExisT 2023년 4월 21일 오후 6시 13분 
anyone ever considering porting this wonderful mod to CK3?
Vision 2022년 11월 21일 오후 9시 24분 
Will give this mod a try
Eternantium 2022년 11월 2일 오전 10시 00분 
One thing that does bug me is more of a game problem than a mod problem but the two realms don't really try to fight each other after the fracture. That's obviously more of an AI problem though since I don't think the AI prioritizes de jure claims much. As a whole this mod is very good, still works even to this day, and it's very useful in breaking up blobs.
Ronnan the Barbarian 2021년 10월 16일 오전 2시 18분 
@angel yes it works, i play with it currently and its kind of cool