Space Engineers

Space Engineers

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Whip's Planetary Compass Script
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タグ: visualization
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303.265 KB
2016年2月5日 9時30分
2024年10月3日 19時35分
18 項目の変更履歴 ( 表示 )

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Whip's Planetary Compass Script

Whiplash141 作成の 1 件のコレクション
Whip's Scripts
22 アイテム
解説
Previously titled: "Whip's Planetary Bearing & Compass Script"





    Update
This code has had a complete rewrite as of June 26, 2020. It should now be much more pretty and work on all text panels and blocks with multiple screens (like cockpits).



    Description
Howdy! This script will determine your planetary bearing angle then display it on a compass! Since the code is only usable in planetary settings, the code will give you a warning if it detects no natural gravity.



    How do I use this?!
  1. Make a program block with this script loaded into it
  2. Make a ship controller (remote control, cockpit, or flight seat) pointing forward
    • (OPTIONAL) Add the phrase Reference somewhere in its name.
    • If no ship controller tagged Reference is detected, the code will use all ship controllers that it finds on the grid/subgrids
  3. Add Compass to the name of text panels or blocks with text surfaces that you want the compass displayed.
    • Blocks with text surfaces include: Cockpits, flight seats, programmable blocks
    • Configure which text surface the compass is displayed on within the block's custom data (You don't need to do this for text panels).

  4. You are good to go! :)



    Custom Data Config
You can configure the colors, appearance, and behavior of the compass displays in the Custom Data of the programmable block that this script is loaded in.



Also, in the Custom Data of each block with text surfaces, you can toggle the display of the radial style of compass. If true, the radial compass will be drawn, if false, the horizontal compass will be drawn.



    Author's Notes
I went ahead and rewrote this code in its entirety to use a sprite based system as of June 26, 2020. With this update came some changes to the default configuration. The name tag for screens is now "Compass" by default instead of "Bearing", but I've added some code to accept "Bearing" as well to preserve backwards compatibility.

I hope y'all enjoy! If you notice any bugs leave me a comment describing what you are experiencing and I will try to help you troubleshoot :)

(Do not reupload without permission, not even to mod.io)
197 件のコメント
Whiplash141  [作成者] 2024年12月3日 7時01分 
no because this isn't a mod, it's an in game script
xBowenAero 2024年12月1日 19時17分 
Does your mod have a HUD compass that shows angular degrees for when you're mining into the planet, for those underground bases, and you want to drill at a smooth and clean 45 degree angle instead of 45 degree rock slide mined out tunnel?
Into 2024年10月4日 16時06分 
Awesome, thanks!
Whiplash141  [作成者] 2024年10月3日 19時38分 
Try v22.0.3

This script hadn't been touched in 4-ish years and back then, there was not an easy way to discern that. Now the compass script will ignore any blocks only connected via connectors, but it will detect blocks attached via mechanical connection blocks(rotors, pistons, etc.)
Into 2024年10月3日 19時20分 
An option to toggle if Subgrids, or Grids over connectors to be affected would be nice. In our multiplayer, we had the issue that multiple grids got altered LCD's, simply by having parked vehicles to the home base.
GAD 2024年9月8日 23時45分 
this feature will be very helpfull
GAD 2024年9月8日 23時20分 
Not a 0 - 5 - 10 - 15 angle. Like horizontal angle bar in compass script or horizontal script
GAD 2024年9月8日 23時12分 
horizon script shows the exact elevation angle ?
Whiplash141  [作成者] 2024年9月8日 23時10分 
Nope. My artificial horizon script can.
GAD 2024年9月8日 22時54分 
can it show elevation angle (vertical angle) ?