Space Engineers

Space Engineers

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Kothe's Turret Overlay
   
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Type: Mod
Mod category: Other
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1.231 MB
19 grudnia 2015 o 16:58
21 grudnia 2015 o 18:04
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Kothe's Turret Overlay

W 1 kolekcji stworzonej przez Kothe
[KBS] Interface Tweaks
Przedmioty: 2
Opis
Brought to you by [KBS] Kobosian Solutions -- if you like this mod then please RATE it!

This is a fairly straightforward mod that replaces the stock turret overlay texture with a new one designed to be elegant, unobtrusive, and to fit in seamlessly with other HUD elements. I used the recently added HUD Horizon graphic as a starting point and worked from there.

Overall, I'm quite happy with the result!

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Looking for a matching camera overlay? Try the Camera Overlay mod!
Komentarzy: 11
Valikai 11 listopada 2019 o 13:27 
This mod is awesome. It's on every world I play. It definitely needs an update though. Block description text, as well as PCU, is missing. They default to 1 PCU without it, and the block description text displays an error. Same with the camera version.
Galenmacil 20 stycznia 2016 o 11:46 
"A must have!" Thanks.
Kothe  [autor] 14 stycznia 2016 o 16:18 
Thanks, Major Munkeyz! Yeah, I'm not 100% on the crosshair either. I may end up tweaking it in the near future. Will try out a red one and see how it looks!
Nixeen 14 stycznia 2016 o 9:14 
Once again, another great overylay! :D but I wished the crosshairs were red, no biggie tho
Kothe  [autor] 21 grudnia 2015 o 18:44 
Ah okay, interesting. Maybe you had another mod somewhere in there that modifies turrets in some way. That might cause a conflict of some kind.
Drayst 21 grudnia 2015 o 18:43 
I tried it in a new world as the only mod loaded and it worked. I guess it was something with the loadorder, as with your mod on top it works fine.
Kothe  [autor] 21 grudnia 2015 o 17:39 
I assume you know how to install mods onto the world you're playing on?
Drayst 21 grudnia 2015 o 17:35 
The default overlay.
Kothe  [autor] 21 grudnia 2015 o 14:02 
Hey Drayst - are you seeing the default turret overlay or just nothing at all?
Drayst 21 grudnia 2015 o 8:15 
I can not get this to work :-(
Have no idea why...