Space Engineers

Space Engineers

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Pistons Mod Pack~(DX-11 Ready)
   
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Type: Mod
Mod category: Block, Modpack
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1.165 MB
30 nov 2015 om 17:03
1 dec 2015 om 14:50
2 wijzigingsnotities (weergeven)

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Pistons Mod Pack~(DX-11 Ready)

Omschrijving
Adds many sizes of pistons for both small and large ships

Functionality: Pistons
Survival ready: Yes
Large: Yes
Small: Yes

DX9/DX-11 Compatible now.

Large ship variants include 1x1x1 and 1x1x5 pistons which extend to 5m and 35m.
Small ship variants include 1x1x1, 1x1x5, 3x3x1, 3x3x2 and 3x3x5 pistons, which extend to 1m, 2,5m and 7m.
3x3 wide small ship variants can convey anything.

Build costs increase with length and thickness, though not linearly. The Small/Large Tube components increase linearly in order to follow the tube length of the extended piston, more or less, whereas Steel Plates and such only increase twice as slow.

Note: this mod includes the 1x1x1 Piston which is already available as a standalone mod. It is not recommended to use both mods at the same time since the result ingame is undefined, depending highly on your load order.

Note²: for a piston to convey anything, the base must be connected to a Conveyor (a real conveyor, not just a tube), at least indirectly, and it's head must use a conveyable block as an intermediary (conveyor, cargo container, connector...).

This Mod was Created by: [FA] Nila

Original Mod is Here:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=327627089
197 opmerkingen
Romulous 6 jul om 18:46 
SG 3x3 pistons do not extend.
ShaunTheKnife 4 aug 2024 om 13:19 
working fine for me, but the torque settings are set to zero as default. Needs adjusting to work
Bolisaris 24 okt 2023 om 8:01 
Definitely out of date and NOT working. Mod can be marked as DEAD!
GeneralMayonaise 25 feb 2022 om 13:22 
No wonder this mod doesn't work... Last updated in 2015. I'll check out a different one.
Teirdalin 15 dec 2021 om 23:29 
Sir Spoony 6 nov 2021 om 14:44 
Just another abandoned = unsub, :gearthumbsdown: and move on MOD...
Fokey 4 dec 2020 om 17:10 
hey could you do me a favor ? i just got an idea and need someone who can edit some values, can you make a copy and paste version of the regular rotor (with renaming that the regular rotors don't get affected) that has a way extended limit to how faar outwards you can moove the rotor head ? so you could basically could have levitating grids around your main grid like this buged ship https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=897628879) PLEASE tell me if it is possible
Azmodeous 16 nov 2020 om 14:27 
During my play through these did not work. Was able to build them just fine and they appeared to have ports, however I could not make them extend or retract. Tried tearing them down and building them again but no dice. And yes, I made sure the piston head was also built.

Not sure if it's a mod conflict or what, but I'll be passing on these in the near future.
LoopeeDK 10 feb 2020 om 14:46 
Seems to work fine except they dont have a feed connect
Odom1957 26 aug 2019 om 10:04 
Whisper...check the axis and off axis torque values. They are 0 by default. I have to change them every time I place a piston.