Age of Wonders III

Age of Wonders III

317 个评价
Decodence - Map Editor Content
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
35.144 MB
2015 年 9 月 18 日 下午 9:18
2019 年 1 月 22 日 下午 2:55
38 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Decodence - Map Editor Content

描述
Decodence Mod: Various Editor Upgrades!

Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included!

= LEADER CUSTOMIZATION ADDITIONS =
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=605046990

= OPTIONAL RMG Integration Patch =
Adds Decodence's new Structures and Climates to the RMG
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=582094362
Special Thanks to Gloweye for handling this one.

= OPTIONAL Compatibility Patch: The Old Man And The Sea =
Makes Decodence RMG compatible with "The Old Man And The Sea" by Eomolch.
ONLY use it with Decodence, Decodence RMG *and* The Old Man And The Sea activated!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=582094362


Current Version:
1.71


Current Content:

=> The return of the "Shadow Realm" Map Layer !

=> 2 new Terrain Themes: Autumn and Tundra

=> A huge collection of new Editor Decoration Items !

=> "Light Vegetation" variants of the forrests and similar foliage

=> A collection of new Treasure Sites

=> A collection of new colored water: 9 new colors !

=> Subterrenean Hexes are now available on the Surface too


Legal Crap:

Don't upload this elsewhere and don't claim this to be your work! I made this for everyone to create new things, so if you need some source file or model, just send me a message!
281 条留言
Monuke 2022 年 10 月 25 日 上午 9:46 
Is there any chance you would make the map editor contain all the structures and items?
Sabin (chiar el) 2022 年 1 月 29 日 上午 2:14 
This mod seems to add lots of potential to handmade scenarios. I'm curios if there have been any good ones made so far that include content from this mod's content
voron-neo 2021 年 7 月 9 日 上午 10:57 
клево
Gladen 2021 年 3 月 2 日 下午 12:24 
@Charlatan I have a bunch of Dark Elf models made by you lying around. Im currently updating some dark elf models in a compatability mod in the workshop. Would it be okey with your permission to use those particular Dark Elves Models to update the content?

Cheers
Dragon 2020 年 8 月 14 日 下午 2:54 
@Charlaten I have a question regarding Mountains, how hard it is to mod in the ability to build roads/cities on Mountains?
Vacuity 2020 年 5 月 8 日 上午 6:10 
Hi there, the compatibility patch for The Old Man and the Sea seems to have disappeared. Could it be reuploaded or unhidden? Failing that, I'm willing to try my hand at making a compatibility patch. I have experience making mods for a variety of games. I'm looking at the data at the moment and am having trouble seeing exactly what needs to be done to make the mods compatible, so any guidance would be extremely helpful.
Charlatan  [作者] 2019 年 10 月 6 日 下午 4:08 
Hey Gladen! Im first of all sorry how I abandoned this work long ago.

Making new tactical combat environments.... would have been a really, really extreme effort. I mean, I made custom tactical maps when even the developers said it might be impossible.

If you want to help this and make it more immersive, im all in ! we should talk more directly tho, discord, or steam chat, or something?
Gladen 2019 年 10 月 6 日 下午 2:18 
Hello there again.

I might ask, considering how long it might been. Have you been able to replace the evironmental set for the tactical combat maps? Altering the light, shadow, sky, fog etc.

I would be interested to get an orange/brown feel for the autumm combat maps and purple dark for shadow realm. I know how to add new .env files with custom setting.
Charlatan  [作者] 2019 年 9 月 12 日 下午 1:38 
I am afraid the "overly abundant" as you mentioned in the RMG Integration comments is an issue that persisted from the start and never had a possibility to fix - it requires editing the game menu/UI for new RMG Options, namely the frequency of terrain - as I mentioned here once, since these frequency sliders are missing, it seems new terrain is always set to maximum. I am pondering how to fix this atm.... basically a game patch for two mods at the same time? should work, I think, not sure if it may require source files tho.
steelwork 2019 年 9 月 11 日 上午 11:13 
the conflict with structure reward variety comes from Decodence - RMG Integration