Space Engineers

Space Engineers

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Attachments - large to small grid without limits!
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Type: Mod
Mod category: Block, Script
Tiedostokoko
Julkaistu
Päivitetty
3.165 MB
12.9.2015 klo 1.53
22.2. klo 23.01
21 muutosilmoitusta ( näytä )

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Attachments - large to small grid without limits!

1 kokoelmassa, tekijä Digi
Digi's Space Engineers mods
51 luomusta
Kuvaus
This mod adds a rotor that spawns with the opposite grid size head on it, large-to-small and small-to-large, aswell as a full block large to slim small for flush attachments.

This is a different version of Electronics Panel mod but with significant differences, as requested by its users :}



Please keep in mind:
- You can't place full blocks on the edges if there's an immediate full-block there, there is nothing I can do about this, if you want to use small blocks on large ships more naturally then I suggest just using smallships and get a smallship large block modpack instead.

Please let me know of any issue that I've not already talked about... or even if any of the issues I describe do not happen for you :P


Known Issues/To-fix
- Non-issue since safetylock is removed Safety lock causes items to not travel through the conveyor system (game issue).
- Fixed Error for client when one is placed, has no real effect so it's low priority.
- Fixed itselfNewly placed blocks don't attach to the spawned top plate because adv rotors don't have a manual attach action, unfixable until they do.
- FIXED!Using merge blocks will most of the time screw up the orientation and send it flying.


Related mods:
Electronics Panel - Small blocks on large grid


mod io?
Please read[gist.github.com]
392 kommenttia
TheVillain 20.9. klo 17.00 
Also - electronics panel, love that thing. easily one of the first things I slap down when I start making a base

10/10
TheVillain 20.9. klo 16.59 
this mod/feature should be base game.

Rotors look/feel janky and a permenant connector setup is way to big.
any chance this is ever going to get a new model? Its a bit...dated.

Dont get me wrong, not like I could do any better. But yeah, new textures would cool. If you have a patreon/kofi I'd chuck a tenner in there towards an artist or something.
Tratzum 31.5. klo 6.37 
I can provide a world save if you want. Ill have to make a sterile save since my current working one has all manner of plugins and random creations around automation.

In any event I think I know the issue. I had a small grid contraption come out of the floor of my large grid to assemble a small ship. The collisions caused by those small grid blocks against the large grid was causing the whole thing to shimmy and rotate. Looking around the interwebs it seems this is common. Which is sad since its annoying to the point where the concept is cool but its too annoying to be useful.
Digi  [tekijä] 30.5. klo 18.50 
Huh that's not an intentional feature =) I wonder what this does to reduce jittering (I suspect it's mass again)
Can you post the world or a blueprint of the jittering ship?
Tratzum 30.5. klo 18.40 
@Space_Pirate Not sure what you your issue was but I just reloaded this mod and I had no issues with it. Of the 3 blocks I tried 2.

@Digi thanks for this mod. I have had it subscribed for years and just remembered this existed.
I have been banging my head on my keyboard trying to get my small ship fabricate to stop jittering my entire large block ship. Instead of a rotor to small rotor head I used your half block. I still get jitteriing but now its 3.3 instead of a 9.9 on the richter scale.
Digi  [tekijä] 21.5. klo 11.12 
how so?
space_pirate 21.5. klo 7.57 
broken 20-05-2025
Pop`s 15.5. klo 8.47 
Year on and still going strong, always one of the first mods I make sure Ive installed, saves a lot of messing around with rotor heads and it works for everything Ive ever needed. A huge thanks for one of my most favourite mod out there.
Nightruler 14.5. klo 10.58 
Oh, silly me. I figured it out. I needed to merge the conveyors between the two "rotors" together. It work!