Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом









- Updated the code organizing system
- Cleaned up the UI
- Improved the color panel
- Bug fixes
- Minor improvements
If anything is broken or looks wrong, please let me know right away!
It definitely seems like there's something wrong with your system. I recommend doing some careful uninstalling and reinstalling to try to fix things. To clarify about the issue, the first legacy projected light (the one simply named "projected_light") uses the built-in Source Engine "env_projectedtexture" entity, which is also what the gmod lamp tool uses. The second legacy projected light and the updated new one both use "ProjectedTexture" objects, which are client-side objects and essentially just simple handles for controlling the projected light effect itself. It seems like there's a discrepancy between them on your system that's not there for others.