Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
- Updated the code organizing system
- Cleaned up the UI
- Improved the color panel
- Bug fixes
- Minor improvements
If anything is broken or looks wrong, please let me know right away!
It definitely seems like there's something wrong with your system. I recommend doing some careful uninstalling and reinstalling to try to fix things. To clarify about the issue, the first legacy projected light (the one simply named "projected_light") uses the built-in Source Engine "env_projectedtexture" entity, which is also what the gmod lamp tool uses. The second legacy projected light and the updated new one both use "ProjectedTexture" objects, which are client-side objects and essentially just simple handles for controlling the projected light effect itself. It seems like there's a discrepancy between them on your system that's not there for others.