Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem









- Updated the code organizing system
- Cleaned up the UI
- Improved the color panel
- Bug fixes
- Minor improvements
If anything is broken or looks wrong, please let me know right away!
It definitely seems like there's something wrong with your system. I recommend doing some careful uninstalling and reinstalling to try to fix things. To clarify about the issue, the first legacy projected light (the one simply named "projected_light") uses the built-in Source Engine "env_projectedtexture" entity, which is also what the gmod lamp tool uses. The second legacy projected light and the updated new one both use "ProjectedTexture" objects, which are client-side objects and essentially just simple handles for controlling the projected light effect itself. It seems like there's a discrepancy between them on your system that's not there for others.