安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題










The gameplay design philosophy of the Iron Hearts series was a 'challenging but fair' experience. The lack of saving/loading is a limitation of CoH2's WorldBuilder but also acted as a feature where dying basically cost you the entire run and required a restart. This was the intended design.
Making such a campaign requires coding knowledge. Unfortunately I am no longer making mods for CoH2 and as such I am no longer updated on how to do it now. If there are other modders still active on CoH2 perhaps you may ask them.
I have nothing against the author of these maps, but I would like it to be a little easier because there are still too many enemies in the maps and therefore the maps last 2+ hours in which there is no saving and loading.
Simply reduce the concentration of enemies by 30%.
As for the rest I would like the author to contact me purely informatively to explain a little and give me some tricks on how to make a singleplayer map and whether I need to write any codes to achieve something like this.
And when you lose, you must start from the beginning. I appreciate the effort in the map but I don't really enjoy the difficulty and it's a bit too slow.