Space Engineers

Space Engineers

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Radar Lcd moving screen
   
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Type: Mod
Mod category: Block
文件大小
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更新日期
24.882 MB
2015 年 7 月 2 日 上午 4:45
2015 年 7 月 9 日 上午 8:07
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Radar Lcd moving screen

描述
https://www.youtube.com/watch?v=aL6HulRHnSA
Star Trek TOS Bridge Sensor Scanner Computer Display
6 条留言
ThePropheticWarrior 2020 年 9 月 14 日 下午 6:49 
This mod already has some of this, but posting it to give Modders more ideas: I would love to use multiple (perhaps 4 or 5) sensors on a rotating rotor and/or rotating dish, like in real world! It would also be awesome to have the option of selecting one directional sector at a time (different radar consoles looking at different sectors, like Fighters use) - and main for (all sectors) general viewing, as well as passive/active modes - like in the real world! It would also be nice to implement this in planet/wall maps! I'm going to also suggest this in the other radar mods - perhaps some cooperation can be done between the Modders - and the Community!
Robokutya  [作者] 2015 年 7 月 9 日 上午 8:12 
Maybe now you will have to convert this good?
http://kepkezelo.com/images/lttzl34f79dvh9md7c64.png
And sliding out what's the solution?
Morphik 2015 年 7 月 9 日 上午 7:57 
I use the same program, instead of DXT5 use RGBA.
Robokutya  [作者] 2015 年 7 月 9 日 上午 7:42 
Update 2015 07 09 dds conver
Robokutya  [作者] 2015 年 7 月 9 日 上午 7:42 
You therefore need to format my dds?
http://kepkezelo.com/images/nfbumih7h7h64fbt6ik8.png
Morphik 2015 年 7 月 9 日 上午 6:16 
I see you are having the problem I was with converting to DDS. When you convert your DDS files make sure you convert them with the RGBA format with Mipmaps. This will keep your textures from being faded looking when on the LCD screen in DX11 mode.