Homeworld Remastered Collection

Homeworld Remastered Collection

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LPF MOD v5.650
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HomeworldRM: HomeworldRM, HWRM
标签: homeworld, ship, space
文件大小
发表于
更新日期
154.156 MB
2015 年 5 月 20 日 上午 7:02
10 月 19 日 上午 2:58
111 项改动说明 ( 查看 )

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LPF MOD v5.650

描述
[LPF MOD]
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The MOD has been made in personal hobby.
It is made in order to enjoy watching the space fleet battle of the original design.
Many of the fighters, warships many bullets and laser, we will design a battle to use the missile.


[Game Information]
----------------------------------------------
Player VS CPU

-Situational Battle-
Asymmetric deathmatch mode with custom stages and situations.
You can change sides depending on the game settings.

-death match-
You can start a normal combat in the "death match".
Some of the items have been removed.

-Relic Skirmish-
War competing for relic.
Limited resource collector.
Various bonuses.
The defeat of the enemy is a shortcut to victory.

-Fleet war-
"Fleet war" in you will be given the abundant resources and selection of the presence or absence of possession fleet.
Player, CPU is able to participate in the battle to organize the troops as soon as possible.

-HW RaceDeathMatch-
HW1 HW2 Race plus Deathmatch



MultiPlayer-Beta
Multi-play in LPFMOD is possible.
Please report it if you have an abnormality in movement.


[Postscript]
---------------------------------------------
There are a lot of problems in this MOD still more.
The upgrading is planned in future, but it needs a really long period.
LPF is made in reference to many other MOD.
I thank the people.



[Next update plan]
---------------------------------------------
under consideration.


---------------------------------------------
V5.650
-Fixed incorrect formation numbers for frigates and above.
-Improved CPU tactical AI.


V5.610
-Some resource placement has been corrected for 2p_custom_map and 5p_custom_map2.
-Bug fixes.


V5.600
-C.D.Alliance of Attack Drone redesign.
-F.N.P.Union of Attack Drone redesign.
-The number of F.N.P.Union Interceptors has been increased to 7.
-The number of F.N.P.Union Bomber has been increased to 6.
-We have revised the weapon performance of some units.
-Changed the default formations of some units.
-The thumbnails for all units have been made higher resolution and unified.
-We've adjusted the textures of almost all units to reflect their team colors in a natural way.
-Some changes have been made to the CPU AI.
-Bug fixes.
-Added 2p_custom_map.
-Added 5p_custom_map2.
-The new maps have been adjusted to allow for larger battles.
5P_MAP2 has been adjusted to allow for 2-on-2 team battles and 1-on-multiple asymmetric battles.



V5.510
-Bug fixes.

V5.500
-Resource Collector redesign.
-Mobile Refinery redesign.
-Added cloaking ability to the Minelayer Corvette.
Improved survivability and the ability to lay mines at fixed locations means you can lay mines and attack while remaining cloaked.
-We've improved the Scout's sensors to detect cloaking abilities.
Cloaked ships can only be detected within the Scout's sensor range.
This makes the Scout more important.
-Added Armor Enhancement upgrades for utility units.
-Improved the AI ​​to make it more efficient at learning research and increase the number of upgrades it has to learn.


V5.450
-Readjusted the visual range of Scout and Probe.
Addressed an issue where the Probe's sensor range was becoming too large after completing sensor research.
-Attack drone attack power and accuracy have been reduced.
This is due to the increased unit cap for drones.
-Adjusted the volume of some weapon SFX.


V5.400
-Added a new utility unit, the Repair Worker, a dedicated rear support unit responsible for repairs.
-Added independent hyperspace capability to the "carrier", "drone carrier" and "battlecruiser", allowing for more agile combat.
-Some of the text in the research items has been changed.
-Reduced the cost of the research activity “Unlock: Strike Fleet”.
-Added research "Improved Hyperspace Drive" to increase the efficiency of hyperspace.
-Added the Tactical Sensor System research option, which allows you to upgrade the sensor range of all ships.
-Changed the names of some units.
-"Drone carrier" can now also be built from motherships.
-Rebalanced unit weapon configurations.
-The Ion Beam Frigate and Laser Frigate now have a short-lived defensive field, which will give them a clearer functional separation from the Assault Frigate.
-We've made some major adjustments to the Electronic Fighter and EMP.
Capital classes now have lower EMP shields, making them more susceptible to its effects.
Classes such as Battlecruisers can also be temporarily disabled by multiple EMPs.
-Adjusted the recharge time of Shield Tower's defensive field.
It can no longer be reactivated until 25% of the field has recharged.
-Resolved an issue with Capital Class being occluded in nebulae.
-I made some slight changes to the design of 4p_custom_map.
-A hyperspace sensor is now standard equipment.
When an enemy uses hyperspace, you can check in the sensor manager.
-Fixed a mistake in setting normal map textures for some units.
-We have made some changes to the unit caps in the Versus mode. We have mainly changed the limit on the number of "Drone Carrier", "Drones", and "Electronic Fighters".
-Bug fixes.


V5.300
-Added 4p_custom_map.
-Relic Skirmish now consists entirely of easy-to-play custom maps.
-FX Bug fixes.



热门讨论 查看全部(5)
11
10 月 9 日 上午 5:01
MOD作成メモ
dengun
68
2017 年 1 月 6 日 上午 5:39
WorkScreenshot
dengun
13
2019 年 6 月 29 日 下午 12:35
置顶: Ideas thread
dengun
214 条留言
Proxy 8 小时以前 
Can it work with capture all mod? Will there be a campaign?
dengun  [作者] 10 月 26 日 上午 8:17 
A major update is planned.
Some small improvements and rebalancing.
New subsystem elements.
We are aiming to implement pseudo-hyperspace tactics against the CPU.
Akira_R 4 月 7 日 下午 9:23 
\o/ great to see this still getting updates!
AustrianArt 4 月 1 日 下午 8:38 
Hey, great Mod man! can you add more faction though? it's kinda feel empty after playing it for awhile because it only have two factions. All and all it's a good mod, keep up the good work man :steamthumbsup:
willy wonka 3 月 6 日 上午 10:06 
you are goated, this is a great mod
dengun  [作者] 2024 年 10 月 16 日 上午 3:48 
As a new endeavor, I considered creating single-player missions, but this idea gave up.
Currently, I'm aiming to implement stages in the versus mode that are designed for single players.
dengun  [作者] 2024 年 10 月 11 日 上午 8:37 
>Akira_R
Work on the next update is almost done.
We will start uploading it soon.
Akira_R 2024 年 10 月 9 日 下午 8:12 
The updates are looking good! Looking forward to more updates :)
dengun  [作者] 2024 年 9 月 29 日 上午 4:20 
We are preparing for the next update.
We are making improvements, mainly by reviewing sound and effects.
Some effects will be newly created and of higher quality.
We are also aiming to improve performance by replacing some effects.
We believe that the battlefield will become more flashy and beautiful.
dengun  [作者] 2024 年 9 月 9 日 上午 4:26 
We are currently preparing for our next update.
We are currently redesigning the C.D. Alliance aircraft carrier.
This will respect the design of the original aircraft carrier.
We will also be making small changes to the design of the F.N.P. Union aircraft carrier.
Team color ranges and other things will also be adjusted.