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The "blink delay" mentioned in the video is still handled by the script and it will work, its just now much more convenient to use the PB arguments so its not mentioned in the guide above anymore. The video is old so the interface in the game has changed since then.
Thank you for this work!
Can you add an "autoclose" feature pls?
@Octavius that's not something I am planning to add as groups are much more suitable to group blocks together than having to write to custom data for every single block:
1. groups have in-game interface allowing easy change for multiple blocks at once
2. groups have scripting interface which allows for fast access in scripts
3. looking for blocks with specific custom data in them would require checking custom data of every single block on ship/station regularly which would be very bad for performance