Cities: Skylines

Cities: Skylines

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Phen - Gunwharf Complex (LVL5) (growable)
   
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1.995 MB
6.4.2015 klo 13.44
2 muutosilmoitusta ( näytä )

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Phen - Gunwharf Complex (LVL5) (growable)

Kuvaus
Phen - Gunwharf Complex by Phenakist

This is the level 5 varient of the high density housing structure. Based on a building in Portsmouth, this will automatically spawn by chance when the level 5 requirements are hit.

Model Info :-
Tris :830
Texture: 512x512
Size : 4x4land

UPDATE [06/04/2015]
- V2 fixed LOD

- For more cities skylines assets, visit this link
Cities:Skylines - A monumental Expansion
http://forum.paradoxplaza.com/forum/showthread.php?846958-Release-A-Monumental-expansion-0.1&highlight=
Here you will find updates, newly released assets and information on upcomming assets

Cities:Skylines - Highrisers
- https://forum.paradoxplaza.com/forum/index.php?threads/release-cities-skylines-highrisers.848183/

For other projects I am working on or to get in touch you can via :-
https://twitter.com/Phenakist3D
https://www.facebook.com/pages/Phenakist3D/1627441387479013?ref=hl

Feel free to post, tweet, comment or critisize!
33 kommenttia
Jack Varus 5.4.2017 klo 7.34 
Nice, I can have the Lipstick in my city! To be fair it isn't a bad representation of a ship's funnel but really does look like a giant lipstick.
Oldhip 28.12.2016 klo 15.33 
Needs AD please otherwise ruins the skuline
cydream 15.11.2016 klo 8.00 
AD ?
knick82 19.3.2016 klo 9.03 
may i ask if you if have already updated it?
Hole In One  [tekijä] 14.1.2016 klo 9.41 
@Ryhuul

Yea this is my next building to update for After dark, will be ready in a day or two
Vellis 14.1.2016 klo 7.49 
For buildings with color in daylight (like this one) could they at some same-color nightlight, too? :steamhappy:
Hole In One  [tekijä] 1.1.2016 klo 6.31 
@VRABAC
Hello, this and others will be updated for After Dark, This building in particular will get some texture TLC to 1024x1024 and maybe some extra details

For Further information of what changes and extra buildings I will be doing go here :-
https://forum.paradoxplaza.com/forum/index.php?threads/i-am-back.900137/
VRABAC 17.10.2015 klo 5.35 
AD?
V10lator 7.6.2015 klo 19.22 
Again a double post... Do NOT use the linked one (I'll remove my old posts now) but read https://forum.paradoxplaza.com/forum/index.php?threads/solution-for-broken-assets-ai.860166/ :)
V10lator 4.6.2015 klo 23.22 
@Mvincent17781 Exactly. The mod has overwritten the AI while he was playing, then, when he got to the asset editor to maybe make some changes he saved a reference to the AI within the asset. On our end the asset tries to load the AI back in but it's not there as we don't have the mod.