Cities: Skylines

Cities: Skylines

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Phen - Gunwharf Complex (LVL5) (growable)
   
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6. apr. 2015 kl. 13:44
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Phen - Gunwharf Complex (LVL5) (growable)

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Phen - Gunwharf Complex by Phenakist

This is the level 5 varient of the high density housing structure. Based on a building in Portsmouth, this will automatically spawn by chance when the level 5 requirements are hit.

Model Info :-
Tris :830
Texture: 512x512
Size : 4x4land

UPDATE [06/04/2015]
- V2 fixed LOD

- For more cities skylines assets, visit this link
Cities:Skylines - A monumental Expansion
http://forum.paradoxplaza.com/forum/showthread.php?846958-Release-A-Monumental-expansion-0.1&highlight=
Here you will find updates, newly released assets and information on upcomming assets

Cities:Skylines - Highrisers
- https://forum.paradoxplaza.com/forum/index.php?threads/release-cities-skylines-highrisers.848183/

For other projects I am working on or to get in touch you can via :-
https://twitter.com/Phenakist3D
https://www.facebook.com/pages/Phenakist3D/1627441387479013?ref=hl

Feel free to post, tweet, comment or critisize!
33 kommentarer
Jack Varus 5. apr. 2017 kl. 7:34 
Nice, I can have the Lipstick in my city! To be fair it isn't a bad representation of a ship's funnel but really does look like a giant lipstick.
Oldhip 28. dec. 2016 kl. 15:33 
Needs AD please otherwise ruins the skuline
cydream 15. nov. 2016 kl. 8:00 
AD ?
knick82 19. mar. 2016 kl. 9:03 
may i ask if you if have already updated it?
Hole In One  [ophavsmand] 14. jan. 2016 kl. 9:41 
@Ryhuul

Yea this is my next building to update for After dark, will be ready in a day or two
Vellis 14. jan. 2016 kl. 7:49 
For buildings with color in daylight (like this one) could they at some same-color nightlight, too? :steamhappy:
Hole In One  [ophavsmand] 1. jan. 2016 kl. 6:31 
@VRABAC
Hello, this and others will be updated for After Dark, This building in particular will get some texture TLC to 1024x1024 and maybe some extra details

For Further information of what changes and extra buildings I will be doing go here :-
https://forum.paradoxplaza.com/forum/index.php?threads/i-am-back.900137/
VRABAC 17. okt. 2015 kl. 5:35 
AD?
V10lator 7. juni 2015 kl. 19:22 
Again a double post... Do NOT use the linked one (I'll remove my old posts now) but read https://forum.paradoxplaza.com/forum/index.php?threads/solution-for-broken-assets-ai.860166/ :)
V10lator 4. juni 2015 kl. 23:22 
@Mvincent17781 Exactly. The mod has overwritten the AI while he was playing, then, when he got to the asset editor to maybe make some changes he saved a reference to the AI within the asset. On our end the asset tries to load the AI back in but it's not there as we don't have the mod.