Cities: Skylines

Cities: Skylines

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Auto Budget
   
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26 mar, 2015 @ 10:33
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Auto Budget

Beskrivning
Automatically sets budgets for electricity and water to match your current demand. Great for early-game city building.

Source: https://github.com/ApocDev/CitiesSkylinesMods/tree/master/AutoBudget
Populära diskussioner Visa alla (1)
3
10 okt, 2015 @ 21:32
Budgeting Suggestions
Apoc
39 kommentarer
SpaceTiger 10 mar, 2016 @ 16:40 
I updated this mod and added a few new features to it. You can get it here .
ShadowVFX 8 mar, 2016 @ 18:54 
Why won't you update this mod!? Argh, it was AMAZING. An option like this should be in this game by default. I want to be a city planner, not an auditor and accountant!
Laptop 8 nov, 2015 @ 19:44 
If you ever update this mod to make it work with the latest version of the game, comment here and let me know. Until then, it will be marked as incompatible.
amne7ia 1 nov, 2015 @ 18:22 
Gutted it doesn't work anymore.
Alturvexs 10 okt, 2015 @ 21:30 
I just found this mod, looking for just this to help with the budget, to find out doesn't work! Ok if the maker of it does nothing then PLEASE someone that know these thing take it over.... Please??
ThatDeafMute 5 okt, 2015 @ 11:13 
Someone Please Update this MOD. It was so useful when it worked.
dobsonw 4 okt, 2015 @ 6:26 
Don't download. Does not work and the writter does not seem to be reading any of the feedback nor attempting to correct the issue.
unimike 2 okt, 2015 @ 18:09 
Crashes the game too. EcomonyManager.GetBudget like others.
Alnius 26 sep, 2015 @ 4:02 
Crashes the game, GetBudget.
jabbathebutt 24 sep, 2015 @ 12:48 
confirmed, here is the error report


Method not found: 'EconomyManager.GetBudget'. [System.MissingMethodException]

Details:
No details
System.MissingMethodException: Method not found: 'EconomyManager.GetBudget'.
at AutoBudget.AutoBudget.OnAfterSimulationTick () [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnAfterSimulationTick () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0