Cities: Skylines

Cities: Skylines

Luomus on yhteensopimaton pelin Cities: Skylines kanssa. Katso ohjesivut nähdäksesi miksi kyseinen luomus ei ehkä toimi pelin Cities: Skylines kanssa.
31 arvostelua
Auto Budget
   
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Mod
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6.144 KB
26.3.2015 klo 10.33
1 muutos ( näytä )

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Auto Budget

Kuvaus
Automatically sets budgets for electricity and water to match your current demand. Great for early-game city building.

Source: https://github.com/ApocDev/CitiesSkylinesMods/tree/master/AutoBudget
Suositut keskustelut Näytä kaikki (1)
3
10.10.2015 klo 21.32
Budgeting Suggestions
Apoc
39 kommenttia
SpaceTiger 10.3.2016 klo 16.40 
I updated this mod and added a few new features to it. You can get it here .
ShadowVFX 8.3.2016 klo 18.54 
Why won't you update this mod!? Argh, it was AMAZING. An option like this should be in this game by default. I want to be a city planner, not an auditor and accountant!
Laptop 8.11.2015 klo 19.44 
If you ever update this mod to make it work with the latest version of the game, comment here and let me know. Until then, it will be marked as incompatible.
amne7ia 1.11.2015 klo 18.22 
Gutted it doesn't work anymore.
Alturvexs 10.10.2015 klo 21.30 
I just found this mod, looking for just this to help with the budget, to find out doesn't work! Ok if the maker of it does nothing then PLEASE someone that know these thing take it over.... Please??
ThatDeafMute 5.10.2015 klo 11.13 
Someone Please Update this MOD. It was so useful when it worked.
dobsonw 4.10.2015 klo 6.26 
Don't download. Does not work and the writter does not seem to be reading any of the feedback nor attempting to correct the issue.
unimike 2.10.2015 klo 18.09 
Crashes the game too. EcomonyManager.GetBudget like others.
Alnius 26.9.2015 klo 4.02 
Crashes the game, GetBudget.
jabbathebutt 24.9.2015 klo 12.48 
confirmed, here is the error report


Method not found: 'EconomyManager.GetBudget'. [System.MissingMethodException]

Details:
No details
System.MissingMethodException: Method not found: 'EconomyManager.GetBudget'.
at AutoBudget.AutoBudget.OnAfterSimulationTick () [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnAfterSimulationTick () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0