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Rapportera problem med översättningen
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Mesh.vertices is too large. A mesh may not have more than 65000 vertices.
(Filename: Line: 840)
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 892)
Mesh.tangents is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 915)
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 951)
Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 989)
Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 286848, VertexCount: 0
(Filename: Line: 1161)
Thank you :) i was lost between the two files that is why :)
also it is a bit sad that you cannot make bigger buidings, it looks very small in game and yes....a bit weird.. why is that? cannot it be changed? cannot you talk to the devs?