安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											


						
						





basically they function just like this except they can also take fuel in so
H:\Games\Steam\steamapps\workshop\content\244850\402858936\Data\Scripts\GravityCollector
And here's where my local mods need to go:
C:\Users\YourUserNameHere\AppData\Roaming\SpaceEngineers\Mods
Just copy the "402858936" folder to the local mod folder and rename it to something you'd recognize. It will show up in game as whatever you rename this folder to.
These are where the range values are set; 40 for small grid and 60 for large:
public const float RANGE_MAX_MEDIUM = 40;
public const float RANGE_MAX_LARGE = 60;
There are other values you can change there, but the only ones I'd touch are the angles that determine how wide a cone the block will attempt to vacuum up items from. Those lines look like this:
coneAngle = MathHelper.ToRadians(30);
If you change the angle of the vacuum cone, don't go above 90 or items will get stuck on the sides that don't vacuum and just stick there. I'd recommend not going higher than 75.