Space Engineers

Space Engineers

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Gravity Collector - pulls and collects floating objects
   
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Type: Mod
Mod category: Block, Script
文件大小
发表于
更新日期
1.908 MB
2015 年 3 月 5 日 上午 4:15
2019 年 9 月 6 日 上午 1:09
16 项改动说明 ( 查看 )

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Gravity Collector - pulls and collects floating objects

在 Digi 的 1 个合集中
Digi's Space Engineers mods
51 件物品
描述
This adds 2 collector blocks (large and small) which pull floating objects (ore and dropped items) that are in front of them.
This does not pull mass blocks or players.


Small variant pulls in a 30deg cone up to 40m, max power usage (at 200% strength and max range): 300 kW.
Large variant pulls in a 25deg cone up to 60m, max power usage (at 200% strength and max range): 600 kW.

Both versions pull up to 5000kg of mass with the same velocity (scaled by Strength slider), it can pull beyond but the force stays the same and will pull slower.

Objects are pulled towards where the collector will be depending on its velocity, it can still miss if you try to make it miss.

Conveyor ports on these blocks differ from vanilla, small variant has a big port on the back instead of a small port and large variant has ports on 2 sides.


Credits
Idea from: Request: Cone gravity generator.[forums.keenswh.com]


Related mods
Natural Gravity - make asteroids have ship-pulling gravity
Enhanced Gravity Generators - pulling ships together, literally


mod io?
Please read[gist.github.com]
317 条留言
raydeejay 10 月 15 日 下午 12:32 
Nevermind, for some reason I imagined large grid connector on the same grid would do the job xD
raydeejay 10 月 15 日 下午 12:27 
It seems it breaks the Apex Survival regular collector farming functionality? I'd do detailed testing if my poor computer didn't take minutes to load a world :-/
GigaCars 9 月 11 日 下午 8:52 
for some reason reminds me of Starship EVO's take on collectors

basically they function just like this except they can also take fuel in so
El Capitan Kirk 2023 年 8 月 23 日 上午 6:21 
For clarification, a mod at the top of the active mod list overwrites any mod that is below it if they change the same thing. They could improve the UI a little bit...
El Capitan Kirk 2023 年 8 月 22 日 上午 7:51 
Here's where this mod's files are on my pc for reference:
H:\Games\Steam\steamapps\workshop\content\244850\402858936\Data\Scripts\GravityCollector

And here's where my local mods need to go:
C:\Users\YourUserNameHere\AppData\Roaming\SpaceEngineers\Mods

Just copy the "402858936" folder to the local mod folder and rename it to something you'd recognize. It will show up in game as whatever you rename this folder to.
El Capitan Kirk 2023 年 8 月 22 日 上午 7:42 
@MrEdinLaw: Find "GravityCollector.cs" in this mod's folder and edit the values there at the top with a text editor. Any changes you make will be undone if the mod updates unless you copy this mod to your local mod folder and edit it there. Make sure your edited version loads after the original, or replace the original with your edited version.

These are where the range values are set; 40 for small grid and 60 for large:
public const float RANGE_MAX_MEDIUM = 40;
public const float RANGE_MAX_LARGE = 60;

There are other values you can change there, but the only ones I'd touch are the angles that determine how wide a cone the block will attempt to vacuum up items from. Those lines look like this:

coneAngle = MathHelper.ToRadians(30);

If you change the angle of the vacuum cone, don't go above 90 or items will get stuck on the sides that don't vacuum and just stick there. I'd recommend not going higher than 75.
MrEdinLaw 2023 年 5 月 19 日 下午 3:20 
Any way to add it a bit more range?
Digi  [作者] 2023 年 1 月 8 日 上午 1:58 
It has no reason to clash, it doesn't use anything from vanilla weapon code and it's a collector, not a sorter that WC uses as weapon platforms.
REV3LatioN 2023 年 1 月 7 日 上午 4:34 
will this mod clash with weapon core and its vast collection of supported mods do you know?
Digi  [作者] 2022 年 7 月 11 日 上午 3:57 
Nothing I can do about that, I'm not hosting it :P