Europa Universalis IV

Europa Universalis IV

2,702 vurderinger
Third Odyssey: Back to the Motherland
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240.522 MB
6. feb. 2015 kl. 2:10
25. maj kl. 13:59
321 ændringsbemærkninger ( vis )

Abonner for at downloade
Third Odyssey: Back to the Motherland

Beskrivelse
Summary

Explore the new world in an alternate history, as the true emperor of the romans embarks on a grand odyssey. Displace the unsuspecting natives, or harmonise with them. Encounter an unexpected but not unfamiliar rival in this new world. Build up your forces, and when the time is right, take back the motherland!

Compatibility

Mod Version 1.24.2.10 - compatible with EUIV 1.37.5 (not ironman compatible)
DLC-free product, no major gameplay content is locked behind DLC features!
Changelog[pastebin.com] - includes full list of content and direct download link

WARNING: This mod is incompatible with pretty much any mod that alters the gameplay or makes major changes to the user interface! A list of mods we checked for compatibility can be seen here[docs.google.com].

ATTENTION: You can check your mod version ingame by looking at top left corner of the main menu. If it does not match the version specified below try unsubscribing and resubscribing again.

When updating the mod manually you may need to delete the old version first, due to changes in the paradox launcher (Paradox Forums[forum.paradoxplaza.com])

Official submods

Custom unit models:
  • Rhomanía/Elysia requires Elysian Units
  • Markland/Helluland/Vinland requires "Trade Nations Unit Pack"
  • Spartania requires "El Dorado Unit Pack"
Note: These DLCs are not required to play the mod, your units will just use generic models.




Discord

Join our Discord[discord.gg], where you can talk to devs, submit suggestions and post those awesome screenshots of your glorious empire! And while you are at it check the EU4 Discord channel[discord.gg] as well.

About

This mod is a sequel to the original "Third Odyssey" made by "Lichtkang", and would not be possible without my co-modders. It has grown a lot since it branched off from the original, adding tons of new content for you to enjoy!

Oprindeligt skrevet af Lichtkang:
This mod started out as a desire to colonise the new world as a faltering Byzantium and has grown out to be a much larger project than originally expected. Discover a new experience as a young, technologically and philosophically advanced nation in a New World, with all its wonders and perils.

The new Nation of Elysia has great potential to grow and become a local superpower. A ton of events and decisions give a lot of context and flavor to the nation and shapes its growth and feel. There's allot of events to discover, and depending on the choices you make your experience could change completely! Will you remain a loyal orthodox christian, or denounce the God that refused to help at times of great peril in favor of the old gods? Will you take along every possible artifact that may be of great boon, or will you take as much supplies and people as possible to avoid collapsing your economy and being overrun by natives? Consider your actions carefully, you can never know what future trouble may arise out of seemingly easy choices...


Features

Gameplay:
  • Rhomania - the new world nation originating from the Byzantine empire
  • Event chain surrounding the trip to the new world, influencing how you will play the game
  • New religions - a revived Hellenic faith, Orthodox offshoot, and syncretic pagan faith for Mesoamerica
  • Fully custom tribal development, native governments and confederations
  • Vikings! Another old-world origins power, now a rival in the new world, Vinland
  • Emerging successor state in Mesoamerica, Spartakon
  • Various new minor nations, whose fate is steered through your choices
  • Return to Europe and reconquer the ancestral lands guided by an extensive event chain
  • New songs for the Exiled Nations, found in the music submod
  • Unique estates, idea groups, events, decisions...




Related submods


More information

To report bugs and give suggestions feel free to use the "bugs" and "suggestions" section of the workshop file, but prefer our discord for faster responses and better discussions.

Special thanks:
  • Parmelion for allowing me to use the artwork from Para Bellum for one of the achievements.
  • Chewy for allowing me to use the artwork from Post Finem for one of the achievements.
  • Blarghalt and Jan for allowing me and my crew the use of their Vikings of Vinland and Hellenic Polytheism files.
  • Utopia for the custom main theme music
  • Dorimi and associates of the Purple Phoenix Rises mod for some of the event images and the basis of the Elysian flag.
  • Lord Elderberry for First Nations of Canada and mahna mahna for Expanded Eastern Natives mod files.
  • Coragamy for help with Greek history
  • The many beta testers from our Discord server
  • The EU4 Mod Coop Discord server
Populære diskussioner Vis alle (42)
1,568
12. juli kl. 21:52
FASTGJORT: Bugs
Scurek
1,546
19. aug. kl. 13:17
FASTGJORT: Suggestions
Scurek
8
16. nov. 2023 kl. 13:42
King of Kings update
davor_p_
8.159 kommentarer
Scurek  [ophavsmand] 4. okt. kl. 6:53 
@adamwilson2000
If that counter doesn't work, you have an incompatible mod active, and you should start a new playthough without it, because other stuff is also broken beyond what you see atm.

@Arcofoe
Sounds annoying, although it should be fixable by the TO translation team.

@FastJD123
If you show local mod files via launcher, what do you see?
Verifying game files might help. If that doesn't work you can always use manual download (link in #released on discord).
adamwilson2000 4. okt. kl. 3:16 
Heya,

Is it possible to trigger the event for the infrastructure mission via a cheat command ?

For some reason it doesn’t recognise any buildings within the Elysia area. I’ve tried using the normal cheat command to complete the mission but it doesn’t give me benefits of the mission. The trade goods don’t change and I don’t get the option to build the monument.

Any help would be much appreciated.
Arcofoe 4. okt. kl. 0:12 
Well, I've found out what's the matter. I've tried enabling/disabling several different mods, and the problem seems to actually be with the mod with the russian translation. Not with the translation for Third Odyssey, but with the translation of the game itself. And the Third Odyssey translation doesn't work correctly without the main one. This menu of triumphs just doesn't show up. Sadly.
FastJD123 3. okt. kl. 15:51 
When I start my game, it just loads Vanilla Eu4
Arcofoe 3. okt. kl. 14:36 
No, I, think, i don't have any UI mods. (I do, but it was disabled, to be precise). I only have submods (extra, apotheosis, and monuments) and translations (maybe this is the problem) for game and mods. I might be looking in the wrong place because I don't understand which tab is being referred to, as it has been translated in a different way. Can you tell me the hotkey for this tab?
Scurek  [ophavsmand] 3. okt. kl. 10:36 
@Arcofoe
Country tab. Do you have any other UI mods active?
Arcofoe 2. okt. kl. 23:31 
I can't find the mechanics of the triumph from the Hippodrome 3 upgrade. Where exactly is it located?
Scurek  [ophavsmand] 22. sep. kl. 0:12 
@Yeetimus
@Pope K Monster
If you show local mod files via launcher, what do you see?
Verifying game files might help. If that doesn't work you can always use manual download (link in #released on discord).
Pope K Monster 21. sep. kl. 12:01 
Same situation as yeetimus. Even when this is the only mod installed, it starts vanilla eu4.
Yeetimus 19. sep. kl. 7:00 
mod will not launch. i have tried everything it just will not work. it just starts vanilla eu4