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What incredibly kind words—thank you so much!
I’ll do my best to keep improving the mod so it continues to live up to your praise!
>Regarding the door frame labels:
You’re absolutely right—the naming was inconsistent.
I’ll unify all the labels in the next update.
Thank you very much for pointing it out!
>Regarding the door frame draw layer:
Right now, the draw layer is set to PawnUnused (just above pawns).
This is so pawns visually “walk under” the door frame when passing through, which looks more natural.
It also prevents the frames from being visually buried inside walls.
However, as you mentioned, this can cause tall furniture placed in front of a frame to appear behind it.
It’s a tricky balance between the two priorities 🤔
I’ll think carefully about what the best approach might be!
And thank you as well for sharing the screenshot!
It’s truly an honor to see my furniture included in such a wonderful recreation room.
I’ll do my best to work on matching wall designs too!
Just encountered some "bumps" with the door frames. I changed it for myself already, but as far as I remember, one is called "DoorFrame A", one is called "DoorFrame_B" (with underline) and the next "DoorFrameC", or quite similar. that is a bit twisted in the def file. maybe it could get just unified to something like "Door Frame A, Door Frame B", etc. ... just for aesthetics at least.
As you can see, I also changed the layer of the door frames, cause was looking a bit weird, if every object was covered by the frames. That leads to the wish I would have for your mod in the future. I would really like to see some walls, who are fitting more to the doors/door frames. Really like your Doors :D!
https://imgur.com/a/FGC89TL
I'd really love to add a sci-fi tool cabinet to match the set.
The only issue is that adding it as a separate item would let players stack it with the vanilla tool cabinet, giving up to four work speed bonuses.
To enforce the usual “maximum two cabinets total,” I would need to write C#, which I’m not familiar with yet.
Still, I’ll think about whether there’s a reasonable way to make it work!
Your suggestion is an honor—thank you sincerely!
One small request — how about adding a sci-fi styled tool cabinet to match the rest of the set?
It would fit perfectly with the theme.
Thanks for the great work!
This mod adds a separate furniture set.
@John Helldiver
> Royalty noble bedroom requirement
Thank you for the report!
I’ve never played a noble colony before, so I didn’t know they required a double bed for their bedroom.
I’ll try creating a patch so the requirement can be properly fulfilled.
> Bunk beds
Adding bunk beds would require C#, and I don’t have that knowledge yet—sorry!
I really need to study more…!
@Adoris_FadAiRao
> Airlock function
Do you mean airtightness?
All doors in this mod are set to be airtight, so no worries! 👍️
@EXistenZ
> Compatibility with Vanilla Gravship Expanded
I tried installing VGE mid-playthrough in my own save, and I didn’t get any red errors.
I haven’t unlocked every piece of content yet, so I can’t say “absolutely safe,” but at a glance I didn’t see anything that would conflict.
If any issues come up, I’ll make a patch to fix them.
I’m really looking forward to Chapter 2!
Thank you VE Team for such an amazing mod!
I’m sorry I haven’t been able to reply these past few days.
I’ll be answering only the questions here, but please know that I truly appreciate every single message!
> Floor beauty
Thank you very much for all the feedback.
I’ve been thinking about it carefully, and it does feel natural for patterned floors to have some beauty value.
In the next update, I’ll adjust them to have beauty roughly equal to carpets!
(They will cost more materials in exchange.)
I’m not planning to change the spaceship-style floors for now, but I’m open to adjusting them if needed, so feel free to share your thoughts.
> Double doors, sterile tiles, etc.
I’ll try adding them when I come up with a good design!
(I apologize in advance if I can’t think of one…)
It’s an honor to receive such requests—thank you!