RimWorld
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Ponpeco Furnitures : Sci-Fi
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Mod, 1.5, 1.6
Bestandsgrootte
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10.821 MB
22 nov om 5:00
2 dec om 5:42
7 wijzigingsnotities (weergeven)

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Ponpeco Furnitures : Sci-Fi

Omschrijving
This is a furniture mod designed with a sci-fi aesthetic.

The pieces are inspired by starships, cyberspace, and futuristic research facilities.
I hope you’ll enjoy using them to create everything from sleek gravship interiors to the atmosphere of a Spacer-level colony!

Features
All furniture retains mostly vanilla-like performance except for appearance.
Some items emit light or offer small conveniences, but they require additional materials or power to keep balance intact.

This mod can be safely added to an ongoing save.

DLC & Requirements
Works without any DLC.

If Adaptive Storage Framework is active, storage-related items will appear much cleaner and more organized (functionality remains unchanged).

If Biotech is active, a baby crib will be added.

Usage Guidelines

This MOD is distributed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0)[creativecommons.org].

※ Redistribution, commercial use, or reuse of the MOD or its assets (including for use in other MODs, other games, or AI training) is prohibited unless you have received explicit permission from the author.
※ You are free to use this MOD in screenshots and videos, including monetized content. Credit is not required but always appreciated.


Contact
Discord (personal server):
https://discord.gg/3H7aQ8KEnc

Ko-fi:
https://ko-fi.com/ponpeco
Your support means a lot!
[ko-fi.com]

Special Thanks
My gratitude goes out to everyone who offered advice during development, and to all who tested the pre-release version. Thank you so much for your help!




SFをテーマにデザインした家具MODです。

宇宙船、電脳空間、近未来的な研究施設などをイメージして制作しました。
グラヴシップはもちろん、宇宙世紀コロニーの雰囲気づくりにもご活用いただけると嬉しいです!

【仕様】
外観以外は、ほぼバニラと同じ性能です。
一部の家具は発光したり、わずかに便利な機能を持ちますが、その分、追加の素材や電力を必要とするようバランス調整しています。
ゲーム途中から導入しても問題なく動作します。


【DLC・互換MOD】
DLCなしで動作します。
Adaptive Storage Frameworkが有効な場合、収納物や収納家具の表示が整い、より整理された外観になります(性能は変わりません)。
Biotechが有効な場合、ベビーベッドが追加されます。

【ご利用ガイドライン】

このMODは クリエイティブ・コモンズ 表示 - 非営利 - 改変禁止 4.0 国際(CC BY-NC-ND 4.0)[creativecommons.org] のもとで配布されています。

※MOD本体およびアセットの再配布・販売・再利用(他MOD、他ゲーム、AI学習等を含む)は、明示的な許可がない限り禁止です。
※スクリーンショットや動画での利用・収益化は自由です(クレジット表記は任意ですが、記載していただけると作者が喜びます)

【ご連絡】
Discord(個人サーバー):
https://discord.gg/3H7aQ8KEnc

Ko-fi:
https://ko-fi.com/ponpeco
ご支援いただけると励みになります!
[ko-fi.com]


【謝辞】
制作にあたり相談に乗ってくださった皆様、そしてPre-Release版をテストしてくださった皆様に、この場を借りて深く感謝申し上げます
88 opmerkingen
ponpeco  [auteur] 3 dec om 6:54 
@Mastersgt
What incredibly kind words—thank you so much!
I’ll do my best to keep improving the mod so it continues to live up to your praise!
ponpeco  [auteur] 3 dec om 6:54 
@Sanakara
>Regarding the door frame labels:
You’re absolutely right—the naming was inconsistent.
I’ll unify all the labels in the next update.
Thank you very much for pointing it out!

>Regarding the door frame draw layer:
Right now, the draw layer is set to PawnUnused (just above pawns).
This is so pawns visually “walk under” the door frame when passing through, which looks more natural.
It also prevents the frames from being visually buried inside walls.
However, as you mentioned, this can cause tall furniture placed in front of a frame to appear behind it.
It’s a tricky balance between the two priorities 🤔
I’ll think carefully about what the best approach might be!

And thank you as well for sharing the screenshot!
It’s truly an honor to see my furniture included in such a wonderful recreation room.

I’ll do my best to work on matching wall designs too!
Sanakara 3 dec om 2:34 
Hello. Thank you for your amazing style mod! great work!

Just encountered some "bumps" with the door frames. I changed it for myself already, but as far as I remember, one is called "DoorFrame A", one is called "DoorFrame_B" (with underline) and the next "DoorFrameC", or quite similar. that is a bit twisted in the def file. maybe it could get just unified to something like "Door Frame A, Door Frame B", etc. ... just for aesthetics at least.

As you can see, I also changed the layer of the door frames, cause was looking a bit weird, if every object was covered by the frames. That leads to the wish I would have for your mod in the future. I would really like to see some walls, who are fitting more to the doors/door frames. Really like your Doors :D!

https://imgur.com/a/FGC89TL
Mastersgt 2 dec om 15:58 
Honestly awesome mod, easily my now favourite one for furniture. :steamhappy:
ponpeco  [auteur] 2 dec om 5:56 
Thank you so much for the suggestion!
I'd really love to add a sci-fi tool cabinet to match the set.

The only issue is that adding it as a separate item would let players stack it with the vanilla tool cabinet, giving up to four work speed bonuses.
To enforce the usual “maximum two cabinets total,” I would need to write C#, which I’m not familiar with yet.

Still, I’ll think about whether there’s a reasonable way to make it work!
Your suggestion is an honor—thank you sincerely!
i.y.nishiki 1 dec om 11:48 
Awesome mod, love the design.

One small request — how about adding a sci-fi styled tool cabinet to match the rest of the set?
It would fit perfectly with the theme.

Thanks for the great work!
ponpeco  [auteur] 1 dec om 4:56 
@Dust
This mod adds a separate furniture set.

@John Helldiver
> Royalty noble bedroom requirement
Thank you for the report!
I’ve never played a noble colony before, so I didn’t know they required a double bed for their bedroom.
I’ll try creating a patch so the requirement can be properly fulfilled.
ponpeco  [auteur] 1 dec om 4:55 
@Ciurrus
> Bunk beds
Adding bunk beds would require C#, and I don’t have that knowledge yet—sorry!
I really need to study more…!

@Adoris_FadAiRao
> Airlock function
Do you mean airtightness?
All doors in this mod are set to be airtight, so no worries! 👍️

@EXistenZ
> Compatibility with Vanilla Gravship Expanded
I tried installing VGE mid-playthrough in my own save, and I didn’t get any red errors.
I haven’t unlocked every piece of content yet, so I can’t say “absolutely safe,” but at a glance I didn’t see anything that would conflict.
If any issues come up, I’ll make a patch to fix them.
I’m really looking forward to Chapter 2!
Thank you VE Team for such an amazing mod!
ponpeco  [auteur] 1 dec om 4:55 
Thank you all so much for your comments!
I’m sorry I haven’t been able to reply these past few days.
I’ll be answering only the questions here, but please know that I truly appreciate every single message!

> Floor beauty
Thank you very much for all the feedback.
I’ve been thinking about it carefully, and it does feel natural for patterned floors to have some beauty value.
In the next update, I’ll adjust them to have beauty roughly equal to carpets!
(They will cost more materials in exchange.)
I’m not planning to change the spaceship-style floors for now, but I’m open to adjusting them if needed, so feel free to share your thoughts.

> Double doors, sterile tiles, etc.
I’ll try adding them when I come up with a good design!
(I apologize in advance if I can’t think of one…)
It’s an honor to receive such requests—thank you!
xGxRxAxFx 30 nov om 8:49 
I really liked the furniture design. Now I put single tables in each room so they don't have to run to the dining room, as it's better to remove the "ate on the floor" debuff than waste time running back and forth. :steamthumbsup: