Arma 3
132 ratings
LOT - M1014
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Data Type: Mod
File Size
Posted
Updated
19.409 MB
Nov 21 @ 4:21am
Nov 24 @ 8:03am
6 Change Notes ( view )

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LOT - M1014

Description
Description:
The M1014, also known as the Benelli M4 Super 90 is a semi-automatic 12 gauge shotgun that has seen wide adoption among military and police forces around the globe.

Content:
- M1014
- M1014 CQB
- Buckshot and Slug shells
- Shotgun Sound Suppressor

Features:
- Custom reload animation
- Ability to mount optics and pistol flashlight/lasers
- Weapons come in the 3 JCA camo options: black, sand and olive

Credits:
Aegis - for their open-source repository
Tigg - original model creator
Grave - suppressor model and overall inspiration
Webknight - reload animation and reload sound
Hope Johnson - prone reload animation
Hazer_AL - workshop screenshots
Nav - Help with ace and WS compatibility
Lotto - putting it all together


This mod was orginally made for use within the unit Task Force Lion. We are a modern day, fictional Altian SF unit. If you are interesting in learning more about us, join our Discord [discord.gg]
37 Comments
SirSkully Nov 29 @ 8:12pm 
All good Lotto, I appreciate you making these mods anyway (and responding), look forward to any other JCA-inspired weapons mods that might come from you - loving being able to grab a specific weapon or two (with a badass model and animation) without it being part of a larger mod is kino
Bugbear44 Nov 29 @ 4:16pm 
Must it be a heavily scripted framework? Could a configuration use a multitude of muzzles to represent an internal magazine that could be chamber loaded with a different ammunition type?
Husker Nov 29 @ 9:41am 
Heads up lotto, yup Steam hadn't updated properly. Sorted now, Cheers!
_mickey_ Nov 29 @ 9:23am 
@Lotto of course it's a useful mod, Thanks bro!
Lotto  [author] Nov 29 @ 9:14am 
@_mickey_ Both shotguns originally had a 6rnd capacity for that exact reason, but people requested 8rnds as well. So I would recommend that you use the 6rnd mags in that case. I hope you find that mod useful regardless
_mickey_ Nov 29 @ 9:10am 
Or an even better solution. Leave the pack for only 8 rounds (remove 6) and make an animation for 8 rounds.

Thanks for your mod, anyway!
_mickey_ Nov 29 @ 9:08am 
@Lotto I get it, but you could do one universal animation for 7 rounds instead of 5. The number 7 is still closer to 6 and 8.
Lotto  [author] Nov 29 @ 9:00am 
Thanks for the comments everyone

@SirSkully I will most likely not add any additional mod compats into this mod, but anyone is free to create compat patches and upload them to the steam workshop

@Husker Make sure you have the latest version of the mod by repairing it

@_mickey_mickey Arma 3 doesn't support reload animations that changes depending on how many rounds you have fired, and there is no way for me to fix that without making some type of scripted system, which is not something i am able to implement
_mickey_ Nov 29 @ 8:13am 
@Lotto Thank yoy for your work, but the reloading animation doesn't match the number of rounds being loaded.

For the stated in the mod bunch with 6 or 8 rounds , there will always be wrong loading animation( 5 rounds). Can't you make it more accurate?
Husker Nov 28 @ 6:21pm 
Really enjoying this Mod, nice details, compat with RHS ammo would be appreciated and I echo the reloading requests...a bunch of work maybe but would really add a shine to these already gorgeous models, which are already I think the nicest i have seen. I can't seem to find the 8rd ammo, I can only see the 6 rd ammo in both long and short versions? Excellent work anyway!