Prison Architect
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SCP Site Architect : Safe and Euclid Pack
   
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SCP Site Architect : Safe and Euclid Pack

Описание
SCP Site Architect: Safe and Euclid Pack

Bring the world of the SCP Foundation into your Prison Architect prison. This add-on expands SCP: Site Architect with a growing collection of Safe and Euclid-class anomalies, each designed to behave as closely as possible to their in-universe counterparts while fitting naturally into Prison Architect’s systems.

Manage containment, enforce procedures, and do your best to keep your staff alive as these unpredictable SCPs test your facility in ways a normal prison never would.

Included SCPs

  • SCP-012 — The Sheet Music
    A deadly manuscript that compels readers to finish the composition using their own blood. Subjects will continue self-harming until death unless stopped.

  • SCP-049 — The Plague Doctor
    Roams its containment area searching for “the diseased.” Victims may be converted into SCP-049-2 instances. Uses line-of-sight detection for more realistic behaviour.

  • SCP-079 — The Old AI
    A sentient computer requiring constant attention. If neglected, it will begin opening doors across the site and may even sabotage generators with electrical fires.

  • SCP-096 — The Shy Guy
    If its face is seen, SCP-096 will enter a lethal rage and hunt the observer. It cannot see through walls or doors and relies on direct visual contact.

  • SCP-173 — The Sculpture
    It only moves when no one is watching. With fewer than three observers, it can escape containment and kill at extreme speed.

  • SCP-178 — 3D Glasses
    Wearing these reveals hostile entities invisible to everyone else. The wearer is attacked relentlessly, often with fatal results.

  • SCP-513 — The Bell
    Ringing the bell causes terrifying hallucinations. Affected staff may panic, mentally break down, or commit suicide as the effects worsen.

  • SCP-895 — The Coffin
    Security cameras near SCP-895 show disturbing visual distortions. Watching the feed may cause guards to faint, flee, or suffer fatal heart attacks.

  • SCP-914 — The Clockworks
    A massive clockwork machine with multiple refinement settings. Items—or people—placed inside are transformed in ways ranging from catastrophic destruction to extreme enhancement. Strict supervision is essential.

  • SCP-131 — The Eye Pods
    Two small, friendly robotic creatures that follow staff. Harmless and curious, they flee danger and often act as early-warning systems.

  • SCP-330 — Take Only Two
    A bowl of candy with a simple rule. Take more than two, and you lose your hands instantly.

  • SCP-1025 — The Encyclopedia of Diseases
    Reading an entry causes the reader to develop its symptoms. Illness follows the book’s logic—not real medicine—leading to unpredictable outcomes.

  • SCP-999 — The Tickle Monster
    A cheerful entity that improves morale and mental health through physical contact. Reduces stress and counteracts negative effects from other SCPs.

  • SCP-1123 — Atrocity Skull
    A human skull inscribed with the word "remember". Touching it induces vivid hallucinations of historical violence and psychological breakdown.

  • SCP-1048 — Builder Bear
    A small teddy bear that constructs replicas of itself from nearby materials—including body parts. Must be contained to avoid disaster.

  • SCP-1762 — Here Be Dragons
    A container once housing tiny dragons and fantasy artefacts. Over time, everything vanishes. What remains is a quiet, haunting memorial.

Research and Funding

Running an SCP site isn’t cheap. To keep the lights on, you’ll need to build Research Offices and hire Foundation Researchers to study the anomalies in your facility.

Each test conducted generates research data, which is graded at completion. Grades are random and determine your funding payout—ranging from minor grants to major financial rewards for valuable discoveries.

A well-built research department can become your main income source… but more experimentation also means more things can go wrong.

More SCPs will be added over time, bringing new containment challenges, behaviours, and mechanics to expand your facility even further.
Комментариев: 25
landonn 27 мин. назад 
another bug is, some scps you cant test, only release and re contain, and when you release them they just go to the exit like a visitor
Zodiac  [создатель] 58 мин. назад 
@landonn they should be fleeing
landonn 3 ч. назад 
@Zodiac I know, but it would still be cool to see them try, and it would be better then them walking right past the scp
Zodiac  [создатель] 5 ч. назад 
@Robajzs Great ideas for the future of this mod! For now I'm really focusing on the basics. Trying to get the behaviour of the SCP's down first and foremost and making sure they are fluid and usable for the player. Building that strong foundation to build upon.
Zodiac  [создатель] 5 ч. назад 
@landonn Shooting SCP's really doesn't tend to do much.
Robajzs 5 ч. назад 
@Zodiac Hello!

I came up with an idea that could improve the mod. What if you added a new tab under the "Prison" section that would show which SCPs my site can request?

This tab could display all available SCPs, including a small preview image (for example from the SCP Wiki). When the player orders an SCP from this tab, a special containment or capture unit could transport it to the site and place it into the appropriate containment cell based on its class.

From the same tab, the player could then initiate tests. Each SCP could have several different test options (for example, four unique test types). After completing a test, the assigned researcher would automatically create a report and "send" it to the Foundation, generating some funding for the site.

What do you think about this idea?
I think it would be mutch more intuitive that it is now.
Can’t wait to see what you come up with!
landonn 6 ч. назад 
I don't know if its just for me or if its a bug, but guards dont shoot or do anything really when an SCP has breached containment.
Zodiac  [создатель] 8 ч. назад 
@PoopyFard I'm currently working on reworking the entire testing system at the moment. It works really well in test scenarios but when you actually try it out with a full functioning prison it doesn't work as well because the guards and prisoners are all trying to follow the daily schedule, so I'm changing the system around completely so that it works 100% of the time.
PoopyFard 9 ч. назад 
this mod is awesome!!!!
I don*t really understand how the testing works though, is it already implemented in the mod? if so, how do I test on scps?
landonn 20 ч. назад 
so nice too finally see a good functioning SCP mod :steamthis: