Prison Architect

Prison Architect

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SCP Site Architect : Safe and Euclid Pack
   
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17 nov om 17:58
27 nov om 22:10
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SCP Site Architect : Safe and Euclid Pack

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SCP Site Architect: Safe and Euclid Pack

Bring the world of the SCP Foundation into your Prison Architect prison. This add-on expands SCP: Site Architect with a growing collection of Safe and Euclid-class anomalies, each designed to behave as closely as possible to their in-universe counterparts while fitting naturally into Prison Architect’s systems.

Manage containment, enforce procedures, and do your best to keep your staff alive as these unpredictable SCPs test your facility in ways a normal prison never would.

Included SCPs

  • SCP-012 — The Sheet Music
    A deadly manuscript that compels readers to finish the composition using their own blood. Subjects will continue self-harming until death unless stopped.

  • SCP-049 — The Plague Doctor
    Roams its containment area searching for “the diseased.” Victims may be converted into SCP-049-2 instances. Uses line-of-sight detection for more realistic behaviour.

  • SCP-079 — The Old AI
    A sentient computer requiring constant attention. If neglected, it will begin opening doors across the site and may even sabotage generators with electrical fires.

  • SCP-096 — The Shy Guy
    If its face is seen, SCP-096 will enter a lethal rage and hunt the observer. It cannot see through walls or doors and relies on direct visual contact.

  • SCP-173 — The Sculpture
    It only moves when no one is watching. With fewer than three observers, it can escape containment and kill at extreme speed.

  • SCP-178 — 3D Glasses
    Wearing these reveals hostile entities invisible to everyone else. The wearer is attacked relentlessly, often with fatal results.

  • SCP-513 — The Bell
    Ringing the bell causes terrifying hallucinations. Affected staff may panic, mentally break down, or commit suicide as the effects worsen.

  • SCP-895 — The Coffin
    Security cameras near SCP-895 show disturbing visual distortions. Watching the feed may cause guards to faint, flee, or suffer fatal heart attacks.

  • SCP-914 — The Clockworks
    A massive clockwork machine with multiple refinement settings. Items—or people—placed inside are transformed in ways ranging from catastrophic destruction to extreme enhancement. Strict supervision is essential.

  • SCP-131 — The Eye Pods
    Two small, friendly robotic creatures that follow staff. Harmless and curious, they flee danger and often act as early-warning systems.

  • SCP-330 — Take Only Two
    A bowl of candy with a simple rule. Take more than two, and you lose your hands instantly.

  • SCP-1025 — The Encyclopedia of Diseases
    Reading an entry causes the reader to develop its symptoms. Illness follows the book’s logic—not real medicine—leading to unpredictable outcomes.

  • SCP-999 — The Tickle Monster
    A cheerful entity that improves morale and mental health through physical contact. Reduces stress and counteracts negative effects from other SCPs.

  • SCP-1123 — Atrocity Skull
    A human skull inscribed with the word "remember". Touching it induces vivid hallucinations of historical violence and psychological breakdown.

  • SCP-1048 — Builder Bear
    A small teddy bear that constructs replicas of itself from nearby materials—including body parts. Must be contained to avoid disaster.

  • SCP-1762 — Here Be Dragons
    A container once housing tiny dragons and fantasy artefacts. Over time, everything vanishes. What remains is a quiet, haunting memorial.

Research and Funding

Running an SCP site isn’t cheap. To keep the lights on, you’ll need to build Research Offices and hire Foundation Researchers to study the anomalies in your facility.

Each test conducted generates research data, which is graded at completion. Grades are random and determine your funding payout—ranging from minor grants to major financial rewards for valuable discoveries.

A well-built research department can become your main income source… but more experimentation also means more things can go wrong.

More SCPs will be added over time, bringing new containment challenges, behaviours, and mechanics to expand your facility even further.
28 opmerkingen
Zodiac  [auteur] 57 minuten geleden 
@landonn I'm going to rebuild each of the SCP's code to handle things a little better in large active prisons, because that is a big issue.
landonn 1 uur geleden 
@Zodiac any SCP that can be contained, like 999, 173, 096 etc.
Zodiac  [auteur] 1 uur geleden 
@landonn which scp are you experiencing this with?
landonn 2 uur geleden 
another bug is, some scps you cant test, only release and re contain, and when you release them they just go to the exit like a visitor
Zodiac  [auteur] 2 uur geleden 
@landonn they should be fleeing
landonn 5 uur geleden 
@Zodiac I know, but it would still be cool to see them try, and it would be better then them walking right past the scp
Zodiac  [auteur] 7 uur geleden 
@Robajzs Great ideas for the future of this mod! For now I'm really focusing on the basics. Trying to get the behaviour of the SCP's down first and foremost and making sure they are fluid and usable for the player. Building that strong foundation to build upon.
Zodiac  [auteur] 7 uur geleden 
@landonn Shooting SCP's really doesn't tend to do much.
Robajzs 7 uur geleden 
@Zodiac Hello!

I came up with an idea that could improve the mod. What if you added a new tab under the "Prison" section that would show which SCPs my site can request?

This tab could display all available SCPs, including a small preview image (for example from the SCP Wiki). When the player orders an SCP from this tab, a special containment or capture unit could transport it to the site and place it into the appropriate containment cell based on its class.

From the same tab, the player could then initiate tests. Each SCP could have several different test options (for example, four unique test types). After completing a test, the assigned researcher would automatically create a report and "send" it to the Foundation, generating some funding for the site.

What do you think about this idea?
I think it would be mutch more intuitive that it is now.
Can’t wait to see what you come up with!
landonn 8 uur geleden 
I don't know if its just for me or if its a bug, but guards dont shoot or do anything really when an SCP has breached containment.