Prison Architect

Prison Architect

Nedostatek hodnocení
SCP Site Architect : Safe and Euclid Pack
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
460.035 KB
17. lis. v 17.58
27. lis. v 22.10
Poznámky ke změnám (18) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
SCP Site Architect : Safe and Euclid Pack

Popis
SCP Site Architect: Safe and Euclid Pack

Bring the world of the SCP Foundation into your Prison Architect prison. This add-on expands SCP: Site Architect with a growing collection of Safe and Euclid-class anomalies, each designed to behave as closely as possible to their in-universe counterparts while fitting naturally into Prison Architect’s systems.

Manage containment, enforce procedures, and do your best to keep your staff alive as these unpredictable SCPs test your facility in ways a normal prison never would.

Included SCPs

  • SCP-012 — The Sheet Music
    A deadly manuscript that compels readers to finish the composition using their own blood. Subjects will continue self-harming until death unless stopped.

  • SCP-049 — The Plague Doctor
    Roams its containment area searching for “the diseased.” Victims may be converted into SCP-049-2 instances. Uses line-of-sight detection for more realistic behaviour.

  • SCP-079 — The Old AI
    A sentient computer requiring constant attention. If neglected, it will begin opening doors across the site and may even sabotage generators with electrical fires.

  • SCP-096 — The Shy Guy
    If its face is seen, SCP-096 will enter a lethal rage and hunt the observer. It cannot see through walls or doors and relies on direct visual contact.

  • SCP-173 — The Sculpture
    It only moves when no one is watching. With fewer than three observers, it can escape containment and kill at extreme speed.

  • SCP-178 — 3D Glasses
    Wearing these reveals hostile entities invisible to everyone else. The wearer is attacked relentlessly, often with fatal results.

  • SCP-513 — The Bell
    Ringing the bell causes terrifying hallucinations. Affected staff may panic, mentally break down, or commit suicide as the effects worsen.

  • SCP-895 — The Coffin
    Security cameras near SCP-895 show disturbing visual distortions. Watching the feed may cause guards to faint, flee, or suffer fatal heart attacks.

  • SCP-914 — The Clockworks
    A massive clockwork machine with multiple refinement settings. Items—or people—placed inside are transformed in ways ranging from catastrophic destruction to extreme enhancement. Strict supervision is essential.

  • SCP-131 — The Eye Pods
    Two small, friendly robotic creatures that follow staff. Harmless and curious, they flee danger and often act as early-warning systems.

  • SCP-330 — Take Only Two
    A bowl of candy with a simple rule. Take more than two, and you lose your hands instantly.

  • SCP-1025 — The Encyclopedia of Diseases
    Reading an entry causes the reader to develop its symptoms. Illness follows the book’s logic—not real medicine—leading to unpredictable outcomes.

  • SCP-999 — The Tickle Monster
    A cheerful entity that improves morale and mental health through physical contact. Reduces stress and counteracts negative effects from other SCPs.

  • SCP-1123 — Atrocity Skull
    A human skull inscribed with the word "remember". Touching it induces vivid hallucinations of historical violence and psychological breakdown.

  • SCP-1048 — Builder Bear
    A small teddy bear that constructs replicas of itself from nearby materials—including body parts. Must be contained to avoid disaster.

  • SCP-1762 — Here Be Dragons
    A container once housing tiny dragons and fantasy artefacts. Over time, everything vanishes. What remains is a quiet, haunting memorial.

Research and Funding

Running an SCP site isn’t cheap. To keep the lights on, you’ll need to build Research Offices and hire Foundation Researchers to study the anomalies in your facility.

Each test conducted generates research data, which is graded at completion. Grades are random and determine your funding payout—ranging from minor grants to major financial rewards for valuable discoveries.

A well-built research department can become your main income source… but more experimentation also means more things can go wrong.

More SCPs will be added over time, bringing new containment challenges, behaviours, and mechanics to expand your facility even further.
Počet komentářů: 14
Zodiac  [autor] před 20 hodinami 
Yeah I'm actually looking into this now. I'm going to make it so guards can't come in an escort d-class away until 60 seconds have passed or the test has began. This will be all ironed out, so don't worry too much. I'll have a look over the researchers scripts while I'm at it.

It's like trying to get the groundwork laid out then iron over these bugs afterwards. The foundation is all there, just gotta build it from here.
Sauce před 21 hodinami 
Its a bit buggy, like the second the D-class arrives I have a small window to actually activate the test, sometimes the researcher doesnt come till I click the start test button and in that window the D class wanders off. Do I need to make the containment rooms staff only? How abouts do I go setting up observation chambers as well, just so I dont have to send a guard and a scientist into a euclid containment centre. Thanks for the help.
Zodiac  [autor] před 21 hodinami 
Very simple process, Hire a Researcher, place an scp in a room and click on it and click fetch D-class
Sauce před 21 hodinami 
How do you do tests?
Zodiac  [autor] 27. lis. v 21.35 
@Thomas063 Thank you! I'm very glad to hear that!
Thomas063 27. lis. v 20.41 
Super awesome mod! definitely got me back into Prison Architect.
Zodiac  [autor] 26. lis. v 21.27 
@ihyx I imagine just because this mod has so many moving parts in it, it's just not going to be very compatible with other larger mods. Apologies about that. As far as I'm aware that mod will cause your staff to look like their vanilla versions.

As for above or below it doesn't overly matter. Both mods use assets and scripts from one another but nothing is overlapping so either is fine!
ihyx 26. lis. v 13.58 
hey when using these mods my staff don't use the modded skin- is that because im using the ox's fixes mod? Also do I put thisabove or below the main mod in the load order
AgentNutCracker 22. lis. v 3.42 
heleleleleleelee
tacomeat. 21. lis. v 22.09 
omg its finally here