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Population III
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17. nov. kl. 16.05
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Population III

Beskrivelse
Something is profoundly unsettling about holding this. It serves to distribute metal in this universe, but you know a way to commune with it too.

In case the referencing of astrophysical discoveries that are less than a month old at the time of writing this isn't enough to get the point across, please don't attempt this mod if you haven't tried my things before or are new to Noita.

If you're coming from Starbath or Magnesium that's great, you have some idea of what I'm about to say.
I would HEAVILY recommend getting familiar with BOTH of those before coming here.

To avoid continuing my ongoing chain of "look at my other mod", even though you should, I'll re-explain everything here.

This mod adds a passive spell called LAP1-B which responds to right clicks.
It is capable of teleportation across unlimited distances via an unlimited amount of waypoints and easy building of structures with quality-of-life features such as grid snapping with custom offsets.
It is a Tier 10 spell with a very low spawn probability, best found by searching through The Work's shops.
While searching for it there, note that the price is approximately 135k gold.

For the sake of brevity assume every mention of a click henceforth is a right click.
There are no other buttons that this spell listens to.
When I mention directions they are in relation to the player character and in which direction the wand is being held.
Letting go of the wand at any point will bring you back to a neutral state.
Return to these next few lines later:
Waypoints are per-spell and saved across restarts, as is metal storage, while building settings such as custom snapping grid sizes will reset when the game restarts.
Note that for the sake of swapping to a travel or defense wand mid-building, building marks remain after swapping off the wand but you will need to return to building mode first to interact with them.

Firstly, waypoints:
Clicking up when either sufficiently high enough in the world (generally surface-level, some lower places that are still the surface like the lakehouse are too low) will initiate a Starbath. The height requirement is disregarded if you have five or more orbs, allowing you to do this anywhere. While performing a Starbath, clicking left or right will add to a sequence. That sequence is an ID of sorts, an identifier for a waypoint. It can be as long as you want, with as many rights or lefts as you want. You can swap sides, repeat sides, for example LLRL is Left Left Right Left. Clicking down will try to find and go to a waypoint with that ID. If it succeeds, you return to a neutral state. If it fails, it makes that waypoint at your current location. Think of it this way, doing LLRL for the first time makes a waypoint where you did it, and any subsequent times take you there. To delete a waypoint, enter a Starbath with an upward click and then click down before inputting any lefts or rights, which will delete the next waypoint you enter. For example, UD LLRL D will attempt to delete the waypoint LLRL. Note that both deletion mode and the sequence you're currently inputting are discarded when returning to neutral via swapping off the wand, if you've made a mistake that's handy. Deleting a waypoint returns to neutral regardless of if the attempt succeeds or not.

Secondly, building:
If your first click is in a non-upward direction, you enter building mode. In order to build at all you need material to build with, specifically metal. It must be harvested first from places like Hiisi Base, Power Plant, and The Vault. Metal extraction is off by default, so you'll need to enable it. While in building mode (consequently "While building"), click on yourself to toggle environmental metal extraction. Green particles means on, red particles means off. If you're color blind horizontal line means on and vertical line means off. The spell's icon will visualize the current amount stored, and with extraction on simply rub your wand against metal to extract it. While building, if you click away from yourself it'll make one glowing point and it'll drag out to wherever your cursor is. Note that you don't actually need to drag by holding right click here, just an initial click is fine. On your second click if you click on yourself it'll clear the mark without doing anything. If you don't do that, it'll attempt to fill the area between the two points with metal. This can also be used for digging by overriding an area with metal and then re-extracting it. If you have insufficient material to fill the whole area the mark's particles will burst and nothing will happen. This also occurs if the width or height of the area was zero, if you happened to accidentally be precise enough to achieve that. Unlike Starbath which returns to neutral after every completion of an action, building mode will never kick you out and will let you continue to use it until you swap off the wand.

Lastly, snapping:
It is possible to set your snapping grid size, set extraction on or off, and enter building mode, all at once. Entering a Starbath and ending it with an upward click will do this, switching over to building with the desired configuration. If deletion was not selected, extraction is set to off. If the sequence was marked for deletion, extraction is set to on. If there was a sequence provided, the snapping grid size is set to a number equivalent to the amount of lefts multiplied by five, plus the number of rights. Order is disregarded. Point precision, effectively snapping off, is just 1. If no sequence is provided, for example just double clicking upward to enter a starbath and immediately exit to building, if your snapping mode is not 1 it'll store its value and set it to 1. If your snapping mode IS 1, it'll retrieve that value and set it as the snapping grid size, meaning double up can be used to quickly swap in and out of snapping to your chosen grid size. Granted it will set extraction to off every time, but you can always just either flag deletion first to turn it on or click yourself afterward.

Unlastly, there is an exotic interaction worth noting:
If for some ungodly reason you have more than one wand with this spell on it, you can swap between them without neutralizing the state, allowing you to swap mid-building to use another spell's metal storage or mid-starbath to use another spell's waypoints. I'm not sure why you'd really do this, but there's probably something funny you can do with it. Most building variables transfer over as well, so you can pick up where you left off on a mark and you'll have the same snapping/extraction settings across all wands. I do think it'd be neat to separate them, to have different snapping settings on different wands and stuff, but as it already stands using more than one of these is your own problem lol.

I think that's everything.
Go have fun and let me know if you actually end up using this mod at all because I'm wondering if anybody actually uses these abominations of mine.
4 kommentarer
Duno9 22. nov. kl. 11.50 
Nevermind, I just googled LAP1-B
Duno9 22. nov. kl. 11.37 
Wait what is the reference?
Sirius Oculus  [skaper] 21. nov. kl. 19.33 
thank you, I wish to reintroduce the fear of what lies above and below to even the most seasoned of players
Alodon 21. nov. kl. 17.46 
this is genuinely the most terrifying, dread-inducing mod description I have ever read.
tremendous work